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Diminishing Returns

Master the CC system that separates good players from great ones

What Are Diminishing Returns?

Diminishing Returns (DR) is a system that reduces the duration of crowd control effects when applied repeatedly to the same target. Understanding DR is the single most important skill in TBC arenaβ€”it determines whether your CC lands for full duration or barely ticks.

The DR Formula

  • 1st application: 100% duration (full)
  • 2nd application: 50% duration
  • 3rd application: 25% duration
  • 4th+ application: Immune (0 duration)

DR resets after 15 seconds of not receiving that category of CC.

This means if you Polymorph a target for 10 seconds, then immediately Polymorph again, the second Poly only lasts 5 seconds. A third would be 2.5 seconds, and a fourth attempt makes them completely immune.

DR Categories in TBC

CC abilities are grouped into categories. Abilities within the same category share DR, but different categories are independent. Knowing these categories lets you chain maximum CC.

🎭 Controlled Stuns

  • Hammer of Justice (Paladin)
  • Kidney Shot (Rogue)
  • Cheap Shot (Rogue)
  • Intercept Stun (Warrior)
  • Bash (Druid)
  • Intimidation (Hunter)
  • War Stomp (Tauren)

πŸ’« Random Stuns / Procs

  • Mace Specialization
  • Impact (Fire Mage)
  • Blackout (Shadow Priest)
  • Seal of Justice procs

These share DR with each other but NOT with controlled stuns!

😴 Incapacitates

  • Polymorph (Mage)
  • Sap (Rogue)
  • Gouge (Rogue)
  • Repentance (Paladin)
  • Wyvern Sting (Hunter)

😱 Fears

  • Fear (Warlock)
  • Howl of Terror (Warlock)
  • Psychic Scream (Priest)
  • Intimidating Shout (Warrior)

πŸŒ€ Cyclone (Unique)

  • Cyclone (Druid)

Cyclone is in its own categoryβ€”it only DRs with itself!

🌿 Roots

  • Entangling Roots (Druid)
  • Frost Nova (Mage)
  • Earthbind Totem (doesn't DR)

πŸ”‡ Silences

  • Silence (Priest)
  • Counterspell silence (Mage)
  • Spell Lock (Warlock)
  • Strangulate (if talented)

⚑ Disarms

  • Disarm (Warrior)
  • Dismantle (Rogue - TBC added)

Tracking DR in Your Head

Top arena players track DR timers mentally or with addons. Here's how to develop this skill:

Mental DR Tracking Method

  1. Call out CC in voice: "Poly on priest" starts your mental timer
  2. Count to 15: After CC breaks, count 15 seconds for DR reset
  3. Track by category: Only track the categories your comp uses
  4. Use landmarks: "He trinketed at pillar" = DR resets when he's back at pillar

Recommended Addons

  • Diminishing Returns: Shows DR timers on enemy nameplates
  • OmniCC: Cooldown numbers help track when 15s passes
  • Gladdy/sArena: Arena frames with built-in DR tracking

Practice tracking one category at a time. Start with stuns (most common), then add fears, then incapacitates.

Strategic DR Usage

Understanding DR lets you make game-winning decisions. Here are key strategic concepts:

Don't Overlap Categories

If your Rogue lands Kidney Shot, don't immediately HoJβ€”you'll waste half the stun. Instead, use a different category like Fear or Cyclone.

Force Trinket on Full DR

Open with full-duration CC to force trinket. Once they trinket, they're vulnerable to the next full CC chain.

Cross-CC for Kill Windows

The deadliest setups chain different DR categories: Cheap Shot β†’ Fear β†’ Cyclone = ~18 seconds of CC with no overlap.

Reset Before Goes

If possible, wait for DR to reset before your kill attempt. A full Blind + Kidney is worth waiting 15 seconds for.

Example: RMP Kill Setup

Cheap Shot (Stun DR1) β†’ Kidney Shot (Stun DR2) β†’ Blind (Incap DR1) β†’ Polymorph (Incap DR2)

This chain uses two separate DR categories for extended healer CC while bursting the kill target.

Common DR Mistakes

❌ Double-Stunning Immediately

Using Cheap Shot into immediate Kidney Shot wastes 50% of Kidney's duration. Instead, use combo points for damage or wait for Cheap to end.

❌ Fearing into Fear

Warlock Fears then Priest Psychic Screams = half duration fear. Coordinate: one fears, the other does something else (Cyclone, Silence, damage).

❌ CC'ing Immune Targets

After 3 applications, the target is immune. Don't waste a Polymorph on someone who's been CC'd 3 timesβ€”wait 15 seconds.

❌ Ignoring Enemy DR

If your healer just ate 3 Kidney Shots, call "I'm stun immune!" Your team can play aggressively knowing you can't be stun-locked.

❌ Not Tracking Trinket

When they trinket, the CC still "counts" for DR purposes. A trinketed Fear still puts them on Fear DRβ€”the next fear is 50%.