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TBC Warrior Arena Mastery

Complete Guide from Beginner to Duelist (2200+)

Warrior Identity

Warriors are the ultimate melee pressure machines in TBC. You bring relentless Mortal Strike pressure, crippling healing reduction, and terrifying burst windows. Master stance dancing and you'll be an unstoppable force in arena.

Mortal Strike

Mortal Strike

50% healing reduction - your signature ability that defines arena pressure

Intercept

Stun & Interrupt

Intercept stun + Pummel interrupt - control casters and healers

Spell Reflect

Spell Reflect

Turn enemy spells against them - incredible vs casters

Berserker Rage

Berserker Rage

Fear immunity on demand - counter warlocks and priests

Hidden Mechanics

Stance Dancing

Each stance has unique abilities. Battle: Charge, Overpower. Berserker: Intercept, Pummel. Defensive: Spell Reflect, Disarm.

Rage Management

Rage generates from damage dealt AND taken. Stance switching costs rage. Plan your switches!

Mortal Strike Debuff

10 second duration, 50% healing reduction. This wins games. Keep it up 100% on kill target.

Overpower Procs

Usable for 5s after enemy dodges. Cannot be dodged, blocked, or parried. Destroys Evasion!

Dead Zone Awareness

Charge/Intercept require 8-25 yard range. Learn to stay close to prevent enemy kiting.

Hamstring Priority

15 second 50% slow. Costs only 10 rage. Keep this up 100% on all targets!

Pro Tips & Tricks

1

Intercept > Charge in Arena

Intercept's 3s stun is far superior to Charge's 1s. Save it for kill attempts or stopping healers.

2

Pre-Berserker Rage

Against warlocks/priests, use Berserker Rage BEFORE they cast Fear - immunity lasts 10s!

3

Spell Reflect Timing

Watch enemy cast bars. Swap to Defensive + Shield just before the spell lands. Reflect Fear, Poly, Frostbolt!

4

Rend vs Rogues

Always Rend rogues. The bleed DoT prevents them from re-stealthing. Essential for winning the matchup.

5

Execute Range is 20%

Save rage when target approaches 20% HP. Execute hits extremely hard - often finishes kills.

6

Disarm is Incredible

10 second disarm on 1 min CD. Completely shuts down rogues, other warriors, hunters. Use it!

Stance Knowledge

Battle Stance

Battle Stance

Opener & Overpower
  • Charge: Gap closer, 1s stun
  • Overpower: After dodge, can't miss
  • Mocking Blow: Taunt + damage
  • Balanced damage taken/dealt
Defensive Stance

Defensive Stance

Survival & Control
  • Spell Reflect: Reflect spells!
  • Shield Bash: 6s interrupt
  • Disarm: 10s weapon removal
  • 10% less damage taken & dealt
Berserker Stance

Berserker Stance

Damage & Mobility
  • Intercept: 3s stun gap closer!
  • Pummel: 4s interrupt
  • Berserker Rage: Fear immune
  • Whirlwind: AoE damage

Ability Priorities

Damage Priority

Mortal Strike > Execute > Whirlwind > Overpower

Opening Rotation

Charge -> Hamstring -> MS -> Rend

Burst Window

Intercept -> MS -> WW -> Execute

Common Mistakes

X

Not Stance Dancing

Staying in one stance = missing key abilities. Practice switching for Pummel, Spell Reflect, Intercept.

X

Wasting Intercept

30 second CD! Don't use it to close small gaps. Save for stun on healers or escaping enemies.

X

No Hamstring Uptime

If they're not slowed, they're kiting you. 50% slow for 15s costs only 10 rage. Keep it up!

X

Getting Feared

Berserker Rage exists! Use it pre-emptively vs locks/priests. 30s CD, 10s immunity.

X

Tunneling Kill Target

Sometimes you need to Intercept > Pummel the healer. Awareness wins games.

X

Late MS Application

Mortal Strike should be your 2nd ability after gap closer. 50% healing reduction is everything.

Win Conditions

MS + Burst Window

Keep MS debuff up, then unload Bloodthirst + Execute during healer CC. 50% healing = dead target.

Train the Healer

Non-stop pressure on healer keeps them running. They can't cast if they're eating MS every 6s.

Execute Range Dominance

Below 20% HP, Execute hits for 2k+. Swap to low targets and delete them before heals land.

Pummel Lock-Out Kills

Pummel healer at high damage, they're locked out of healing for 4s. Perfect for securing kills.

Rating Progression Roadmap

What to focus on at each rating bracket to keep climbing. Master each tier before moving on.

BRONZE 1200-1500 Gladiator's Primer

Focus: Staying Alive & Basic Pressure

  • Mortal Strike on CD. 50% healing reduction wins games.
  • Keep Hamstring up on ALL targets
  • Use Berserker Rage when you see Fear casts
  • Learn to Charge in, don't walk
  • Call for heals when low - you're not immortal
Goal: MS uptime > 80%, Hamstring always active
SILVER 1500-1700 Rival Path

Focus: Stance Dancing & Interrupts

  • Practice swapping to Berserker for Pummel
  • Learn when to swap to Defensive for Spell Reflect
  • Use Intercept on healers, not just DPS
  • Start tracking enemy CDs (Trinket, Ice Block, etc.)
  • Communicate with partner: "Intercept in 3..."
Goal: Land 70% of Pummels, use Spell Reflect effectively
GOLD 1700-1900 Challenger Push

Focus: Target Swapping & Burst Windows

  • Swap targets when healer CDs are blown
  • Save Intercept + Pummel for healer during kill windows
  • Use Intimidating Shout to peel or set up kills
  • Time Disarm for when enemies pop offensive CDs
  • Master the Intercept > MS > WW > Execute chain
Goal: Create and capitalize on kill windows
DUELIST 1900-2200+ Duelist Mastery

Focus: Prediction & Mind Games

  • Pre-Spell Reflect key abilities (Fear, Poly, Frostbolt)
  • Predict when enemies will try to CC your healer
  • Use Intervene to peel for teammates
  • Track all enemy CDs and punish when they're down
  • Perfect stance dance execution under pressure
Goal: Outplay through knowledge and prediction

Positioning & Gap Closing

The Warrior Engage Pattern

1 Charge from range
->
2 Hamstring immediately
->
3 MS for pressure
->
4 Stick with Intercept

Never let them get to 25+ yards. Stay glued to your target. Hamstring is life.

TGT
vs Casters

Close gap fast, stay in melee. Spell Reflect key casts. Pummel when they try to cast.

TGT
vs Melee

Trade blows, use Disarm for advantage. Overpower after their dodges. Stay aggressive.

TGT
vs Kiters

Intercept is gold. Save it for when they create distance. Hamstring prevents kiting.

TGT
Peeling for Healer

Intercept to your healer's attacker, Hamstring, Intimidating Shout if needed.

Cooldown Trading Framework

Arena is won by making better trades. Your cooldowns vs their cooldowns. Here's when to use what.

Defensive Cooldowns

Last Stand
Last Stand Use when about to die - 30% max HP for 20s
Shield Wall
Shield Wall 75% damage reduction - save for massive burst or execute range
Berserker Rage
Berserker Rage Use pre-emptively vs Fear classes, breaks Fear if already affected
Spell Reflect
Spell Reflect Time it for Polymorph, Fear, Frostbolt - requires quick stance swap

Offensive Windows

Enemy trinket down -> Intercept stun = free damage
Healer in CC -> Full burst on kill target, use Death Wish
Target at 20% -> Execute spam! This is where warriors shine
Recklessness up -> 100% crit for 15s - coordinate with healer CC

Best 2v2 Comps (Casual Friendly) - Click for Guide

S
Warrior + Druid MS pressure, Cyclone CC, incredible synergy
V

Win Condition

Constant Mortal Strike pressure while Druid keeps you alive and CCs the enemy healer. Force trinkets then land kills.

Opening Strategy

  1. Druid drinks to full, you wait for opener
  2. Charge kill target (usually DPS)
  3. Hamstring + Rend + MS immediately
  4. Druid Cyclones healer when you start pressure
  5. Intercept healer after Cyclone ends for stun

Kill Setup

  • CC Chain: Cyclone -> Intercept stun -> Cyclone (DR)
  • During CC: MS + WW + Execute if low
  • Pummel the healer if they trinket early
  • Druid Feral Charge can interrupt too

Tips & Tricks

  • Druid HoTs keep you healthy through trades
  • Coordinate Intercept with Cyclone for chain CC
  • Berserker Rage enemy Fears
  • Use Intervene to help Druid if they're trained
  • This comp excels in long games - don't rush
S
Warrior + Paladin Maximum survivability, outlast anyone
V

Win Condition

You are nearly unkillable with Blessing of Freedom, Blessing of Sacrifice, and Lay on Hands. Grind enemies down with MS pressure.

Opening Strategy

  1. Get Blessing of Freedom before engaging
  2. Charge in fearlessly - Paladin will keep you up
  3. Aggressive pressure from the start
  4. HoJ (Hammer of Justice) from Paladin for stuns

Kill Setup

  • CC Chain: Intimidating Shout -> HoJ -> Intercept
  • Paladin can Repentance (if Ret) for extra CC
  • Burst when enemy healer is CCed
  • Very long games are fine - you win attrition

Tips & Tricks

  • Freedom removes roots AND makes you immune
  • Blessing of Sacrifice splits damage to Paladin
  • Lay on Hands is a full heal - don't panic early
  • Divine Shield + Heal = reset button
  • This comp can beat anyone through attrition
A
Warrior + Shaman Windfury burst, Purge support, Earth Shield
V

Win Condition

Windfury Totem gives you insane burst potential. One lucky Windfury proc during MS window = dead target. Shaman purges defensives.

Opening Strategy

  1. Shaman drops totems (WF, Strength, Earth Shield on you)
  2. Charge in with full buffs
  3. Aggressive upfront damage
  4. Shaman Purges enemy buffs (shields, HoTs)

Kill Setup

  • Windfury procs make your autos devastating
  • Shaman Hex or Earth Shock interrupt for healer
  • Bloodlust for massive burst windows
  • Grounding Totem absorbs enemy CC on you

Tips & Tricks

  • Stay near Windfury Totem - it has range limit
  • Tremor Totem breaks Fears on you
  • Earth Shield makes you very tanky
  • Shaman can purge Ice Block, Pain Supp, etc.
  • Call for Bloodlust during kill windows
A
Warrior + Priest Mana Burn, Fear chains, solid healing
V

Win Condition

Priest Mana Burns the enemy healer while you provide constant MS pressure. Fear chains help control the game.

Opening Strategy

  1. Priest shields you and dots enemy healer
  2. Charge kill target
  3. Priest starts Mana Burn on healer
  4. Fear enemy DPS when they try to peel

CC Chain

  • Double Fear: Priest fears one, you Intimidating Shout the other
  • Psychic Scream for emergency peel
  • Pain Suppression saves you from burst
  • Mass Dispel removes bubbles and Ice Block

Tips & Tricks

  • Priest SW:Pain keeps rogues out of stealth
  • Berserker Rage enemy Fears, call for Pain Supp if needed
  • Mana Burn wins long games
  • Coordinate Fear DRs - don't overlap
  • Priest can drink behind pillars while you pressure

Core Arena Abilities

Mortal Strike 50% heal reduction, 10s, key ability
Intercept 3s stun, 8-25yd, Berserker only
Pummel 4s interrupt, Berserker only
Spell Reflect Reflects 1 spell, requires shield
Berserker Rage Fear immune 10s, breaks Fear
Hamstring 50% slow 15s, essential!
Disarm 10s disarm, Defensive stance
Execute Massive damage below 20% HP

Arena Points Calculator

Weekly Points 261
Base Points (5v5) 297
Weeks for S1 Weapon (3150) -
Weeks for S1 Shoulders (2000) -
Weeks for Full S1 Set (8575) -

Rating Breakpoints

1500~261 pts (3v3)
1700~323 pts (3v3)
1850~369 pts (3v3)
2000~411 pts (3v3)
2200~466 pts + S1 Shoulders

Arena Checklist

  • Two-hand AND Shield in bags
  • Healthstone ready
  • Stance dancing macros set up
  • MS on kill target ASAP
  • Hamstring up on all targets
  • Berserker Rage vs Fear classes
  • Save Intercept for key moments
  • Pummel healer casts
  • Spell Reflect key spells
  • Stay on target - don't get kited

Quick Win Conditions

vs Double DPS

Trade aggressively -> Disarm one -> Kill the other before you die

vs Healer/DPS

MS on DPS -> Intercept healer -> Coordinate CC -> Execute phase

vs Casters

Gap close fast -> Pummel/Spell Reflect -> Stay in melee range -> Pressure

Matchup Knowledge

Understanding each class's win conditions and vulnerabilities is what separates Gladiators from the rest. Master these matchups and you'll know exactly what to do in every situation.

Favorable - Warrior Advantage
Even - Skill Dependent
Hard - Requires Outplay
Warrior

vs Warrior (Mirror)

Even

Win Condition

Out-trade with better cooldown usage. Whoever lands Disarm at the right time usually wins. First MS often sets the pace.

Danger Points

  • Their Mortal Strike: Same as yours - 50% healing debuff
  • Their Intercept: Can stun you during your burst
  • Execute Phase: Both warriors hit hard below 20%
  • Disarm: If they Disarm first, you lose the trade

Pro Tips

  • Disarm them when they pop offensive CDs
  • Save Intercept for when they try to run
  • Overpower procs matter - watch for dodges
  • First to get MS up usually controls the fight
Skill Floor:
Reward:
Rogue

vs Rogue

Even

Win Condition

Survive opener with Berserker Rage, Rend to prevent restealth, Overpower destroys Evasion. You win if you stay on them.

Danger Points

  • Opener Stun Lock: Cheap Shot -> Kidney can hurt
  • Blind: 10s CC, often used to reset
  • Evasion: 50% dodge for 15s - use Overpower!
  • Cloak of Shadows: Immune to magic - doesn't affect you

Pro Tips

  • Berserker Rage the opener stun - generates rage too
  • Rend IMMEDIATELY - prevents re-stealth
  • Overpower cannot be dodged - destroys Evasion
  • Disarm when they pop CDs = dead rogue
Skill Floor:
Reward:
Mage

vs Mage

Hard

Win Condition

Close the gap and stay in melee. Spell Reflect Polymorph/Frostbolt. If you're in melee range, you win. If not, you lose.

Danger Points

  • Polymorph: Long CC - Spell Reflect or interrupt
  • Frost Nova: Roots you for kiting - Intercept out
  • Blink: Instant 20 yard teleport
  • Ice Block: Full immunity reset

Pro Tips

  • Spell Reflect Polymorph = they Poly themselves
  • Save Intercept for after they Blink
  • Pummel Frostbolt/Poly casts
  • Hamstring is essential - slow them down
Skill Floor:
Reward:
Priest

vs Priest

Favorable

Win Condition

MS reduces their healing by 50%. Berserker Rage their Fears. Pummel key heals. Constant pressure = dead priest.

Danger Points

  • Psychic Scream: AoE Fear - Berserker Rage it
  • Mana Burn: Can drain you (lol warriors use rage)
  • Pain Suppression: 40% DR for 8s - wait it out
  • Fear chains: Multiple Fears in a row

Pro Tips

  • Berserker Rage BEFORE they Fear
  • Pummel Mana Burn and big heals
  • MS reduces ALL their healing by half
  • They're squishy - pressure wins
Skill Floor:
Reward:
Hunter

vs Hunter

Hard

Win Condition

Get into melee and stay there. Dead zone is 5-8 yards. If you're in their face, they can't shoot. Kill pet if BM.

Danger Points

  • Kiting: They have range, you don't
  • Scatter Shot: 4s disorient, sets up traps
  • Freezing Trap: 10s CC if you step in it
  • Bestial Wrath (BM): Pet immune to CC

Pro Tips

  • Intercept is your best friend - save it
  • Dead zone is 5-8 yards - stay there
  • Hamstring and STAY on them
  • Kill the pet if they're BM spec
Skill Floor:
Reward:
Druid

vs Druid

Hard

Win Condition

Keep them in combat to prevent drinking. Hamstring in caster form. Long fights favor the druid - burst when you can.

Danger Points

  • Travel Form: 40% speed, hard to catch
  • Cyclone: 6s CC, no DR with Fear
  • Bear Form: Very tanky, hard to kill
  • Lifebloom: Strong HoTs you can't easily stop

Pro Tips

  • Rend prevents stealth but not shapeshifting
  • Charge when they shift to caster form
  • Intercept stun interrupts Cyclone casts
  • Very long fights - be patient
Skill Floor:
Reward:
Shaman

vs Shaman

Favorable

Win Condition

Stay on them and interrupt heals. They're squishy in cloth. MS pressure destroys their healing throughput.

Danger Points

  • Frost Shock: 50% slow, annoying for chasing
  • Earth Shock: Interrupt on low CD
  • Grounding Totem: Absorbs one spell
  • Windfury: Random burst potential

Pro Tips

  • Kill Grounding Totem before key abilities
  • Pummel Chain Heal - big healing spell
  • They're squishy when you're on them
  • MS reduces Earth Shield healing too
Skill Floor:
Reward:
Paladin

vs Paladin

Even

Win Condition

Wait out Divine Shield, pressure mana, burst after major CDs. Very long fights - patience is key.

Danger Points

  • Divine Shield: 12s full immunity
  • Blessing of Freedom: Immune to slows
  • Hammer of Justice: 6s stun
  • Lay on Hands: Full heal once per fight

Pro Tips

  • MS before they bubble to maintain pressure
  • Save burst for after Divine Shield
  • Hamstring still works through Freedom (slow immunity, not debuff immunity)
  • Very long fights - conserve CDs
Skill Floor:
Reward:
Warlock

vs Warlock

Even

Win Condition

Spell Reflect Fear, Berserker Rage for fear immunity, kill pet to remove Soul Link. Stay aggressive through DoTs.

Danger Points

  • Fear: 10s CC - Berserker Rage or Reflect
  • Death Coil: 3s Horror (different DR)
  • DoT Pressure: Constant damage over time
  • Soul Link: 20% damage split with pet

Pro Tips

  • Berserker Rage is your BEST tool - use it!
  • Spell Reflect their Fear = they fear themselves
  • Kill Felhunter first to remove Soul Link
  • Pummel their Drain Life for extra pressure
Skill Floor:
Reward:

Quick Matchup Reference

Class Key Ability Your Counter Priority
Warrior MS/Execute Disarm Trade evenly
Rogue Stun lock Berserker Rage + Rend Kill target
Mage Poly/Frost Spell Reflect Stay in melee
Priest Fear/Heals Berserker Rage + Pummel Pressure hard
Hunter Kiting Intercept + Hamstring Close gap fast
Druid Shapeshifting Hamstring in human Long fight
Shaman Totems/Heals Kill totems, Pummel Easy kill
Paladin Bubble/Freedom Wait out, MS pressure Long fight
Warlock Fear/DoTs Berserker Rage, Reflect Kill pet first
Score 0
Combo 0x
Time 0:00
Best 0
Enemy DPS Mage
100%
Enemy Healer Priest
100%
Casting...
0.0s
You 70 Warrior
HP: 100%
Rage: 100
Stance
sQ

Battle Stance

Instant | No CD

Charge, Overpower, Mocking Blow

Opener stance for Charge

sE

Defensive Stance

Instant | No CD

Spell Reflect, Disarm, Shield Bash

Survival and control

sR

Berserker Stance

Instant | No CD

Intercept, Pummel, Berserker Rage, Whirlwind

Damage and mobility

1
1

Mortal Strike

Instant | 6s CD

50% healing reduction for 10s!

Your most important ability

2

Whirlwind

Instant | 10s CD

AoE damage, hits up to 4 targets.

Berserker Stance required

3

Execute

Instant | No CD

Only below 20% HP. MASSIVE damage!

Finisher - spam when target is low

4

Overpower

Instant | 5s CD

After enemy dodge. Cannot be avoided!

Battle Stance - destroys Evasion

5

Slam

0.5s Cast

Good filler damage.

Weave between auto attacks

6

Rend

Instant

Bleed DoT for 15s.

Prevents rogue restealth!

2
Q

Hamstring

Instant

50% slow for 15s.

ESSENTIAL - keep up 100%!

E

Pummel

OFF-GCD | 10s CD

4s interrupt!

Berserker Stance only

R

Spell Reflect

OFF-GCD | 10s CD

Reflects next spell for 5s.

Requires shield! Defensive Stance

F

Intercept

OFF-GCD | 30s CD

3s stun! 8-25 yard range.

Berserker Stance - key gap closer

G

Intimidating Shout

Instant | 3min CD

AoE Fear! Target cowers, others flee.

Your only real CC - use wisely

T

Charge

OFF-GCD | 15s CD

1s stun, generates 15 rage.

Battle Stance - opener

3
V

Berserker Rage

OFF-GCD | 30s CD

FEAR IMMUNE for 10s! Breaks Fear.

Essential vs locks/priests

C

Disarm

Instant | 60s CD

10s disarm! Destroys melee.

Defensive Stance required

s1

Healthstone

OFF-GCD | 2min CD

2080 HP instant.

Use before dying!

s3

Last Stand

OFF-GCD | 8min CD

30% max HP for 20s.

Panic button - use early!

Press START to begin training

Warrior Tips

Mortal Strike Priority

MS is your #1 priority. 50% healing reduction wins games. Keep it up on kill target 100%.

Stance Dancing

Practice: Battle (Charge) -> Berserker (Intercept, Pummel) -> Defensive (Spell Reflect, Disarm)

Hamstring Everything

50% slow for 15s. If target isn't Hamstringed, they're kiting you. Keep it up!

Berserker Rage

Use BEFORE Fear lands for immunity. Also breaks existing Fear. Essential vs locks/priests.

TBC Warrior Arena Builds

Arms is the only viable PvP spec in TBC. The key is getting Mortal Strike while picking up enough survivability and utility talents.

Arms/Prot (33/5/23)

Defensive

More survivability with improved defensive stance and shield abilities.

Mortal Strike Improved Shield Block Last Stand

31/30/0 Arms/Fury Build

Arms

31 Points
Improved Heroic Strike 5/5
Deflection 5/5
Improved Rend 2/2
Improved Charge 3/3
Iron Will 2/2
Two-Handed Weapon Specialization 5/5
Sweeping Strikes 1/1
Mace Specialization 5/5
Mortal Strike 1/1 KEY
Second Wind 2/2

Fury

30 Points
Cruelty 5/5
Unbridled Wrath 5/5
Improved Berserker Rage 2/2
Improved Intercept 2/2
Enrage 5/5
Death Wish 1/1 KEY
Flurry 5/5
Endless Rage 5/5

Key Talent Explanations

Mortal Strike

The reason to play Arms. 50% healing reduction for 10s. This single ability defines warrior PvP.

Death Wish

20% increased damage for 30s on 3 min CD. Pop this during kill windows for massive pressure.

Second Wind

Regenerate 10 rage and 5% HP when stunned or immobilized. Incredible vs rogues and mages.

Stat Priority

Stamina Survivability is king. More HP = more time to kill.
>
Resilience Reduces crit damage and mana drain. Essential for PvP.
>
Strength/AP More damage = more pressure. MS hits harder.
>
Crit Burst potential. Execute crits end games.

S1 Gladiator's Set

Head Gladiator's Plate Helm 1875 Arena Points
Shoulders Gladiator's Plate Shoulders 1500 Arena Points
Chest Gladiator's Plate Chestpiece 1875 Arena Points
Hands Gladiator's Plate Gauntlets 1125 Arena Points
Legs Gladiator's Plate Legguards 1875 Arena Points

Priority Purchase Order

  1. Gladiator's Decapitator Weapon > Everything. Huge damage increase.
  2. Gladiator's Plate Gauntlets Cheap upgrade, good stats.
  3. Gladiator's Plate Shoulders 2-piece set bonus (Resilience).
  4. Gladiator's Plate Helm Big stamina piece.
  5. Gladiator's Plate Legguards 4-piece bonus.
  6. Gladiator's Shield Wall For Spell Reflect macros.

Weapon Choice

Gladiator's Bonegrinder (Mace)

Stun proc can be game-winning. Good with Mace Specialization.

Gladiator's Greatsword (Sword)

Extra swing chance. Consistent damage but less burst.

Enchants & Gems

Weapon

Mongoose or Executioner

Head

Glyph of Ferocity (Revered Cenarion)

Shoulders

Greater Inscription of Vengeance (Aldor)

Cloak

+12 Agility or +120 Armor

Chest

+15 Resilience or +150 HP

Bracers

+24 Attack Power

Gloves

+15 Strength

Legs

Nethercobra Leg Armor

Boots

+12 Stamina or Cat's Swiftness

Gems

Stamina > Resilience > Strength

Essential Macros

Charge / Intercept

#showtooltip /cast [stance:1] Charge; [stance:3] Intercept /cast [stance:2] Berserker Stance

Charge in Battle, Intercept in Berserker, swap from Defensive

Pummel (Stance Swap)

#showtooltip Pummel /cast [stance:3] Pummel; Berserker Stance

Auto-swap to Berserker and Pummel

Spell Reflect (Equip Shield)

#showtooltip Spell Reflect /equip [noequipped:shield] Your Shield Name /cast [stance:2] Spell Reflect; Defensive Stance

Equips shield, swaps stance, and reflects

Berserker Rage (Any Stance)

#showtooltip Berserker Rage /cast [stance:3] Berserker Rage; Berserker Stance /cast Berserker Rage

Swaps to Berserker and uses rage immunity

Overpower (Battle Swap)

#showtooltip Overpower /cast [stance:1] Overpower; Battle Stance

Auto-swap to Battle for Overpower procs

Disarm (Defensive Swap)

#showtooltip Disarm /cast [stance:2] Disarm; Defensive Stance

Swap to Defensive and Disarm

Intervene Partner

#showtooltip Intervene /cast [stance:2,@party1] Intervene; Defensive Stance

Leap to partner, intercept next attack

Keybind Suggestions

Damage (1-5)

1 Mortal Strike
2 Whirlwind
3 Execute
4 Overpower
5 Slam

Utility (Q,E,R,F,G)

Q Hamstring
E Pummel
R Spell Reflect
F Intercept
G Intimidating Shout

Stances (Shift+)

Shift+Q Battle Stance
Shift+E Defensive Stance
Shift+R Berserker Stance

Defensive (C,V)

C Disarm
V Berserker Rage
T Charge

Recommended Addons

OmniCC Cooldown numbers on abilities
Gladius Enemy arena frames with DR tracking
Proximo TBC-specific arena enemy frames
sArena Lightweight arena frames
Bartender4 Action bar customization
BigDebuffs Large debuff icons on frames

Quick Tips Cheatsheet

Mortal Strike: 50% healing reduction - ALWAYS keep on kill target
Hamstring: 50% slow for 15s - keep up 100% on all targets
Intercept: 3s stun - save for healers or escaping targets
Berserker Rage: Fear immune 10s - use BEFORE Fear lands
Spell Reflect: Reflects spells - requires shield and Defensive Stance
Execute: Below 20% HP - massive finisher damage
Disarm: 10s weapon removal - destroys melee classes
Rend: Bleed prevents rogue re-stealth

Top Arena Videos

Learn from the best TBC Warriors. These videos showcase high-level arena gameplay, positioning, stance dancing, and kill setups.

TBC Classic War/Ret/Rsham 3v3 Arena - 2200+ Rating

High-rated TBC Classic arena gameplay from Season 3. Watch coordinated burst windows and target swaps at Gladiator level.

Aziegodx - Rank 1 Warrior/Druid 2v2 TBC Arena

Rank 1 Warrior gameplay showcasing the classic Warrior/Druid 2v2 composition. Learn positioning, target selection, and burst timing.

TBC Warrior/Druid 2v2 Arena - High Rating Gameplay

High-rated Warrior/Druid 2v2 gameplay demonstrating MS pressure, stance dancing, and coordinated CC with your druid partner.