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Gear & Resilience

PvP stat priorities and itemization strategy

Understanding Resilience

Resilience is THE PvP stat in TBC. It's not optionalโ€”it's mandatory. Here's exactly what it does:

Resilience Effects (per 1 Resilience)

  • -0.25% chance to be crit
  • -0.25% damage taken from crits
  • -0.25% damage taken from DoTs
  • -0.25% mana drain effects (Mana Burn, Viper Sting)

At 400 resilience (easily achievable in full S3), you take 10% less crit chance, 10% less crit damage, and 10% less DoT damage. This is a massive 20%+ effective damage reduction against most classes.

Math Example: Resilience Value

Enemy Mage crits you for 4,000 damage normally.

  • 0 Resilience: Takes 4,000 damage
  • 200 Resilience: 5% less crit damage = 3,800 damage
  • 400 Resilience: 10% less crit damage = 3,600 damage + 10% less chance to crit at all

Plus you're getting crit less often. Resilience is broken good.

Resilience Targets by Role

Different roles need different amounts of resilience. Here are the targets:

๐Ÿ›ก๏ธ Healers: 350-450

Healers need maximum survivability. You're the primary targetโ€”stack as much resilience as possible without sacrificing too much healing power.

Never drop below 350 resilience as a healer.

โš”๏ธ Melee DPS: 250-350

Melee are in the thick of it and take lots of incidental damage. You need enough resilience to survive but still deal damage.

Warriors can go lower due to plate armor. Rogues need more.

๐Ÿ”ฎ Caster DPS: 250-350

Casters can use range and LoS to avoid some damage, but you're often the kill target. Balance damage stats with survival.

Warlocks with Soul Link can go slightly lower.

๐Ÿน Hunters: 200-300

Hunters have the most range and can kite effectively. You can sacrifice some resilience for damage if you play well.

BM hunters especially can afford lower resilience.

โš ๏ธ The 200 Floor

Never go below 200 resilience in arena. You'll get globaled by any burst comp. This is non-negotiable.

Stat Priorities by Class

After meeting resilience targets, here's what to prioritize:

โš”๏ธ Warrior (Arms)

  1. Resilience (to cap)
  2. Armor Penetration
  3. Strength
  4. Crit
  5. Hit (5%)

๐Ÿ—ก๏ธ Rogue

  1. Resilience (to cap)
  2. Agility
  3. Hit (5%)
  4. Crit
  5. Attack Power

โ„๏ธ Mage (Frost)

  1. Resilience (to cap)
  2. Spell Damage
  3. Intellect
  4. Spell Hit (3%)
  5. Crit

๐Ÿ”ฎ Warlock

  1. Resilience (to cap)
  2. Spell Damage
  3. Stamina
  4. Intellect
  5. Spell Hit (3%)

โœจ Priest (Disc)

  1. Resilience (to cap)
  2. Stamina
  3. Intellect
  4. Healing Power
  5. MP5 / Spirit

๐Ÿป Druid (Resto)

  1. Resilience (to cap)
  2. Stamina
  3. Intellect
  4. Healing Power
  5. Haste

๐Ÿ›ก๏ธ Paladin (Holy)

  1. Resilience (to cap)
  2. Intellect
  3. Healing Power
  4. Crit (for Illumination)
  5. MP5

โš”๏ธ Paladin (Ret)

  1. Resilience (to cap)
  2. Strength
  3. Crit
  4. Hit (9%)
  5. Haste

๐Ÿ’ง Shaman (Resto)

  1. Resilience (to cap)
  2. Stamina
  3. Intellect
  4. Healing Power
  5. MP5

โšก Shaman (Elemental)

  1. Resilience (to cap)
  2. Spell Damage
  3. Intellect
  4. Spell Crit
  5. Spell Hit (3%)

๐Ÿน Hunter (BM/MM)

  1. Resilience (to cap)
  2. Agility
  3. Hit (9%)
  4. Crit
  5. Attack Power

โœจ Priest (Shadow)

  1. Resilience (to cap)
  2. Spell Damage
  3. Stamina
  4. Intellect
  5. Spell Hit (3%)

PvP Gear Progression

TBC has a clear gear progression path for PvP. Here's how to gear up:

๐ŸŸข Entry Level: Honor Gear

Source: Honor points from BGs

Item Level: 115 (Blue quality)

Notes: Start here. Get the full set before arena.

  • 5-piece set bonus is decent
  • Prioritize: Weapon > Chest > Legs > Head
  • No rating requirements

๐Ÿ”ต Season 1: Gladiator

Source: Arena points

Item Level: 123 (Epic)

Notes: Good starter epic set

  • Weapon requires 1850 rating
  • Shoulders require 2000 rating
  • Other pieces no requirement

๐ŸŸฃ Season 2: Merciless Gladiator

Source: Arena points

Item Level: 136 (Epic)

Notes: Solid mid-tier gear

  • Weapon requires 1850 rating
  • Shoulders require 2000 rating
  • S1 gear becomes honor purchasable

๐ŸŸ  Season 3: Vengeful Gladiator

Source: Arena points

Item Level: 146 (Epic)

Notes: Top tier gear

  • Weapon requires 1850 rating
  • Shoulders require 2000 rating
  • S2 gear becomes honor purchasable

๐Ÿ”ด Season 4: Brutal Gladiator

Source: Arena points

Item Level: 154 (Epic)

Notes: Best PvP gear in TBC

  • Weapon requires 1850 rating
  • Shoulders require 2000 rating
  • S3 gear becomes honor purchasable

PvE Gear in PvP

Can you use PvE gear in arena? Sometimes. Here's the breakdown:

โœ… Good PvE Pieces for PvP

  • Trinkets: Skull of Gul'dan, DST, Madness of the Betrayer
  • Weapons: High-end PvE weapons can beat S1-S2 arena weapons
  • Rings/Neck: If they have stamina + your primary stat
  • Belt/Boots/Bracers: No set bonuses, pure stats matter

โŒ Bad PvE Pieces for PvP

  • Anything with 0 Stamina: You will get deleted
  • Pure glass cannon items: DPS means nothing if you're dead
  • Set pieces: Usually give up too much resilience

The Hybrid Rule

Most top players run 3-4 pieces of PvP gear (for resilience cap) with 1-2 strong PvE pieces (for burst damage). Full PvE = too squishy. Full PvP = not enough damage.

Example: Warlock Hybrid Set

  • PvP: Head, Chest, Shoulders, Legs, Hands (resilience + set bonus)
  • PvE: Skull of Gul'dan trinket (on-use spell damage)
  • PvE: T6 Belt (better stats than PvP belt)
  • Result: 350 resilience + high spell damage

Enchants & Gems

Proper enchanting and gemming separates serious PvPers from casuals.

Key Enchants

Head: Glyph of the Gladiator (Revered with faction)
Shoulders: Greater Inscription of Warding/Discipline (Aldor/Scryer Exalted)
Chest: +15 Resilience (Enchanting)
Cloak: +12 Agility or +120 Armor (Class dependent)
Boots: Boar's Speed (+9 Stam, minor speed) (Enchanting)
Weapon: Mongoose / Spellpower / Healing (Class dependent)

Gem Strategy

Socket bonuses are usually worth following if they give Stamina or your primary stat.

Red Sockets
  • Melee: Bold Living Ruby (+8 Str/Agi)
  • Caster: Runed Living Ruby (+9 Spell)
  • Healer: Teardrop Living Ruby (+18 Heal)
Yellow Sockets
  • Smooth Dawnstone (+8 Crit) for DPS
  • Gleaming Dawnstone (+8 Spell Crit) for casters
  • Brilliant Dawnstone (+8 Int) for healers
Blue Sockets
  • Solid Star of Elune (+12 Stam) - ALWAYS
  • Never skip stamina in blue sockets for PvP
Meta Socket
  • Caster: Chaotic Skyfire Diamond (+12 Crit, +3% Crit Damage)
  • Melee: Relentless Earthstorm (+12 Agi, +3% Crit Damage)
  • Healer: Insightful Earthstorm (+12 Int, chance to restore mana)

Resilience Breakpoints

Specific resilience values have special significance. Understanding these breakpoints helps you optimize your gear.

๐ŸŽฏ Key Resilience Breakpoints

Resilience Effect Who Needs It
200 5% crit reduction, 5% crit damage reduction Absolute minimum for ANY arena
265 ~6.6% crit reduction (Rogues can't crit cap you easily) Clothies, squishies
300 7.5% crit reduction, significant damage reduction DPS standard target
350 8.75% crit reduction Healer minimum
400 10% crit reduction, 10% crit damage reduction, 10% DoT reduction Healer standard, DPS comfortable
450 11.25% reductions across the board Healers being trained
492+ Approaches crit immunity vs most classes Max survivability (diminishing returns)

๐Ÿ“Š Resilience Math Deep Dive

  • Per 1 Resilience: -0.025% crit chance, -0.025% crit damage, -0.025% DoT damage, -0.025% mana drain
  • To negate 5% crit: 200 Resilience
  • To negate 10% crit: 400 Resilience
  • Rogues have 8-10% base crit + Malice: Need 300+ to feel safe
  • MS Warriors have ~25% crit: Even 400 resil = 15% crit incoming

๐Ÿ”ง Gear vs Rating: When to Upgrade

Common question: "Should I grind rating or get better gear first?"

Gear First If:
  • You're under 200 resilience (you'll get globaled)
  • You're missing PvP trinket (MUST HAVE)
  • Your weapon is 2+ seasons behind
  • You're significantly outgeared (200+ resilience difference)
Rating First If:
  • You meet minimum resilience (200-250)
  • You need rating for weapon/shoulders (1850/2000)
  • Current gear is "good enough" (1 season behind max)
  • You're learning and improving quickly
Balanced Approach:
  • Honor grind for off-pieces while queuing arena
  • Buy arena pieces as points allow
  • Push for 1850 weapon ASAPโ€”biggest upgrade
  • 2000 shoulders are nice but not critical

Recommended Resilience by Rating

Rating Bracket Recommended Resilience Notes
0-1500 200-250 Basic honor gear is fine
1500-1700 250-300 Start adding arena pieces
1700-1850 300-350 Mix of S1-S2 gear
1850-2000 350-400 S2-S3 gear, arena weapons
2000-2200 380-420 S3+ gear, optimized
2200+ 400-450 Best gear possible, may trade some for damage