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Rating Progression

What to focus on at each bracket to climb

The Rating Ladder

Rating progression isn't linear—each bracket has different challenges. What gets you to 1500 won't get you to 2000. Here's what to focus on at each level.

Arena Titles (End of Season)

Titles are awarded based on percentile ranking, not fixed rating. The actual rating needed varies by battlegroup and season:

  • Gladiator: Top 0.5% — Title + Nether Drake mount
  • Duelist: Top 0.5% - 3% — Title
  • Rival: Top 3% - 10% — Title
  • Challenger: Top 10% - 35% — Title

Typical Gladiator cutoff is ~2200-2350 depending on battlegroup activity.

~2200+ (Top 0.5%) Gladiator
~2050-2200 (Top 3%) Duelist
~1900-2050 (Top 10%) Rival
~1700-1900 (Top 35%) Challenger
1500-1700 Gear Farming
0-1500 Learning

Gear Rating Requirements

Unlike titles, gear requirements are fixed ratings:

  • 1500: Start earning meaningful arena points
  • 1850: Can purchase Season weapons
  • 2000: Can purchase Season shoulders

1200-1500: Foundation Phase

At this bracket, games are decided by basic execution. Master these fundamentals:

Priority 1

Keybind Everything

If you're clicking abilities, you're losing. Every ability needs a keybind you can hit instantly. No exceptions.

Action: Spend an hour setting up keybinds. Practice on target dummies until muscle memory forms.
Priority 1

Basic Rotation/Priority

Know what buttons to press in what order. This isn't PvE—you need to adapt, but have a baseline.

Action: Read your class guide's ability priority section. Practice in BGs.
Priority 2

Use Your Cooldowns

Most players at this rating forget they have trinket, racials, and defensive CDs. Use them!

Action: After every death, ask "Did I use all my CDs?" Add them to easier keybinds if needed.
Priority 2

Basic Positioning

Don't stand in the middle of nowhere. Be near a pillar. Don't outrange your healer.

Action: Start every game near the closest pillar to your spawn.

Common 1200-1500 Mistakes

  • Clicking abilities instead of using keybinds
  • Keyboard turning instead of mouse turning
  • Never using defensive cooldowns
  • Standing in the open with no pillar access
  • Tunneling one target and ignoring everything else

1500-1800: Awareness Phase

You have the basics. Now it's about awareness and coordination:

Priority 1

Track Enemy Cooldowns

Know when trinket, Ice Block, Cloak, and major defensives are used. This information wins games.

Action: Install Gladdy or similar addon. Call out enemy CDs in voice.
Priority 1

Coordinate CC

Stop randomly CC'ing. Plan your CC chains with your partner. Use different DR categories.

Action: Before every kill attempt, say "I'll [CC], you [CC] after."
Priority 2

Recognize Kill Windows

Don't pop cooldowns randomly. Wait for: healer CC'd + target low + defensives down.

Action: Only go for kills when 2+ conditions are met. Call "go" to your team.
Priority 2

Peel for Teammates

If your healer is being trained, help them. CC the attacker, off-heal, body block.

Action: Glance at your healer's health every 3-4 seconds. React when they're pressured.

Common 1500-1800 Mistakes

  • Overlapping CC categories (wasting DR)
  • Going for kills with no CC on healer
  • Not tracking enemy trinkets
  • Ignoring healer getting trained
  • Popping all cooldowns at random times

1800-2000: Optimization Phase

Now it's about efficiency and reading the game:

Priority 1

Win Condition Identification

Know your comp's win condition vs their comp before the gates open. Adjust strategy accordingly.

Action: Discuss "how do we win this?" during the countdown.
Priority 1

Cooldown Trading Efficiency

Trade small CDs for their big CDs. Never use big CDs when small ones would work.

Action: After each game, review: "Did I waste any major CDs?"
Priority 2

Mana War Awareness

Track healer mana on both teams. Deny drinks. Time kill attempts with OOM windows.

Action: Add enemy healer mana bar to your UI prominently.
Priority 2

Fake Casting

Against good players, casting without faking gets interrupted. Master the juke.

Action: Practice fake casting in duels. Learn interrupt reaction times.

Common 1800-2000 Mistakes

  • Not adapting strategy to comp matchup
  • Wasting Ice Block/bubble when Blink/BoP would work
  • Letting enemy healer drink freely
  • Never fake casting, always getting kicked
  • Going for kills at wrong times (no setup)

2000-2200: Mastery Phase

Welcome to Rival and beyond. Games are decided by tiny margins:

Priority 1

Mind Games

Predict enemy plays. Bait cooldowns. Set traps. At this level, you're playing against the player, not the class.

Action: Think "what would I do in their position?" and counter it.
Priority 1

Setup Creation

Don't wait for opportunities—create them. Force bad positions, bait overextension.

Action: Every 30 seconds, look for ways to create an advantage.
Priority 2

Micro-Positioning

Perfect pillar play. Maximize LoS abuse. The difference is often 2 yards of positioning.

Action: Watch top players' movement. Copy their pillar patterns.
Priority 2

Team Synergy

Find a consistent team. Learn each other's tendencies. Develop unspoken coordination.

Action: Play 50+ games with the same partners. Review losses together.

Common 2000-2200 Mistakes

  • Being predictable (same opener every game)
  • Reactive play instead of proactive
  • Not punishing enemy mistakes
  • Team communication breakdown under pressure
  • Tilting after losses instead of learning

2200+: Duelist Territory

You've reached Duelist. You're in the top 3% of arena players. The climb from here is purely refinement:

Priority 1

Perfect Execution Under Pressure

Can you execute your rotation perfectly while being trained by double melee? That's the test.

Action: Practice your class until mechanics are truly automatic.
Priority 1

Zero Wasted Globals

Every GCD matters. Standing still for 0.5 seconds is a mistake at this level.

Action: Record and review your games. Count idle GCDs.
Priority 2

Meta Knowledge

Know every comp matchup intimately. Know win rates, ideal strategies, and adjustments.

Action: Study tournament VODs. Note how top teams play each matchup.
Priority 2

Consistent Team

The teams that hit Gladiator play together constantly. No team hopping.

Action: Commit to your team. Push through slumps together.

The Duelist Plateau

Many players get stuck at 2200-2300. The jump to Gladiator requires a fundamental shift in how you approach the game. See the Gladiator Tips guide for what separates these ranks.