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TBC Mage Arena Mastery

Complete Guide from Beginner to Duelist (2200+)

Mage Identity

Mages are the burst and control masters of TBC. You lock down enemies with Polymorph and Frost Nova, then obliterate them with Shatter combos. Master the art of kiting and burst windows to dominate arena.

Polymorph

Polymorph King

10s CC on its own DR - chain Polys to control fights

Frostbolt

Shatter Combos

Frost Nova + Ice Lance = 3x damage, instant kills

Ice Block

Ice Block

Full immunity, clears all debuffs, Cold Snap for 2nd block

Counterspell

Counterspell

10 second school lockout - best interrupt in TBC

Hidden Mechanics

Shatter Mechanics

Ice Lance and Frostbolt deal 3x crit damage to FROZEN targets. Frost Nova + Ice Lance is your bread and butter.

Polymorph Heals Target

Poly heals 6% HP per second. Don't Poly to "stop damage" - only for CC!

Cold Snap Reset

Resets ALL Frost cooldowns including Ice Block. You can block twice per fight!

Counterspell = 10s Lockout

Longest lockout in TBC. Land CS on healer = 10 seconds of free damage.

Blink Breaks CC

Blink breaks stuns, roots, and snares. Save it for Intercept/Kidney Shot.

Water Elemental Freeze

Pet Freeze is OFF-GCD. Cast Frostbolt, then Freeze mid-cast for guaranteed Shatter!

Pro Tips & Tricks

1

The Shatter Combo

Frost Nova > Ice Lance > Fire Blast > Cone of Cold. All hit frozen target for massive damage.

2

Pet Freeze During Cast

Start Frostbolt > Pet Freeze mid-cast > Frostbolt lands on frozen target = Shatter!

3

Double Block

Ice Block > Cold Snap > Ice Block again. You have 20 seconds of immunity per fight.

4

Juke Counterspell

Stop casting at 80% to bait enemy CS. They waste their interrupt, you get free casts.

5

Spellsteal Priority

Steal: Icy Veins, Power Infusion, Bloodlust, HoTs. Costs lots of mana - be selective!

6

Ice Barrier Always Up

Pre-barrier before gates open. Refresh every 30s. Essential vs melee.

Water Elemental Usage

Water Elemental

Water Elemental

45 Second Duration
  • Freeze: AoE root, OFF-GCD!
  • Waterbolt: Extra damage
  • Use during burst windows
  • Cold Snap resummons it!

Spell Priorities

Shatter Combo Order

Frost Nova > Ice Lance > Fire Blast > Cone of Cold

CC Priority

Polymorph (healer) > Counterspell > Frost Nova

Defensive Priority

Ice Barrier > Blink > Ice Block > Cold Snap

Common Mistakes

X

Wasting Blink

Don't Blink to close distance. Save it for escaping stuns/roots!

X

Early Ice Block

Don't panic block at 60% HP. Block when you NEED immunity or to clear debuffs.

X

No Ice Barrier

Barrier should be up 100% of the time vs melee. Refresh every 30s!

X

Casting into CS

Juke your casts! Stop at 80% to bait their Counterspell, then cast freely.

X

Standing Still

You're squishy - always kite, use pillars, stay at max range!

X

Forgetting Pet Freeze

Water Elemental Freeze is OFF-GCD! Use it during Frostbolt casts!

Win Conditions

Shatter Combo Kill

Nova/Pet Freeze > Frostbolt > Ice Lance = massive burst. Stack crits to one-shot squishies.

Poly Chain Control

Keep healer in Poly while your team kills. Re-sheep instantly when it breaks. No DR on Poly!

Icy Veins Burst

Pop Icy Veins when healer is CC'd. 20% haste = faster Frostbolts = more Shatters = dead target.

Outlast with Kiting

Endless slows + roots + blinks = melee can't touch you. Eventually they make mistakes.

Rating Progression Roadmap

What to focus on at each rating bracket to keep climbing.

BRONZE 1200-1500 Gladiator's Primer

Focus: Survival & Shatter Basics

  • Keep Ice Barrier up at ALL times
  • Learn basic Shatter combo: Nova > Ice Lance
  • Use Blink to escape, not to engage
  • Poly healer when your team goes for kills
  • Don't waste Ice Block - it's your last resort
Goal: Land consistent Shatter combos and survive longer
SILVER 1500-1700 Rival Path

Focus: CC Chains & Counterspell

  • Focus Polymorph macro on healer
  • Counterspell key heals for 10s lockout
  • Learn to juke enemy interrupts
  • Use Water Elemental Freeze for double roots
  • Coordinate burst with partner's CC
Goal: Control healers while bursting DPS targets
GOLD 1700-1900 Challenger Push

Focus: Cooldown Management & Positioning

  • Track enemy trinkets - punish with full Poly
  • Cold Snap timing for double Block or double burst
  • Master pillar play - LoS damage, peek to CC
  • Spellsteal important buffs (Bloodlust, PI)
  • Pre-position for Shatter setups
Goal: Win through superior cooldown usage
DUELIST 1900-2200+ Duelist Mastery

Focus: Matchup Mastery & Mind Games

  • Perfect juke timing vs every class's interrupt
  • Predict enemy plays and pre-position
  • Maximize every Shatter window
  • Know when to go aggressive vs defensive
  • Adapt strategy mid-game based on CDs
Goal: Outplay through game knowledge and prediction

Positioning & Pillar Play

The Kite & Shatter Pattern

1 Stay max range
->
2 Frostbolt spam
->
3 Nova when close
->
4 Shatter + Blink

Never let melee sit on you. Kite, root, burst, escape. Repeat.

TGT
vs Melee

Kite in circles around pillars. Nova when they connect, Blink away, repeat.

TGT
vs Casters

Stay at max range. Juke their CS, then free cast. LoS their damage.

TGT
Poly Positioning

Poly INTO open space. If they run behind pillar, your CC is wasted.

TGT
Block Timing

Block when LOW or to clear debuffs. Don't panic block at high HP.

Cooldown Trading Framework

Arena is won by making better trades. Your cooldowns vs their cooldowns.

Defensive Cooldowns

Ice Barrier
Ice Barrier Keep up 100% vs melee. Refresh every 30s.
Blink
Blink Save for stuns/roots. Escape Kidney Shot, Intercept, roots.
Ice Block
Ice Block Use when LOW HP or to clear debuffs. Don't waste early!
Cold Snap
Cold Snap Reset Block when needed, or reset Nova/Elemental for burst.

Offensive Windows

Healer Polyd -> Full Shatter combo on kill target
Healer CS'd -> 10 seconds of free damage, go all in
Enemy trinket down -> Full Poly = 10s of free damage
Icy Veins up -> 20% haste window, force CDs or get kill

Best 2v2 Comps (Casual Friendly) - Click for Guide

S
Mage + Rogue (RMP without P) Burst CC, fast kills, high skill ceiling
V

Win Condition

Chain CC into massive burst. Sap healer, Poly, then kill DPS in one stun. Fast games - win in opener or reset.

Opening Strategy

  1. Rogue Saps healer from stealth
  2. You pre-cast Frostbolt on DPS
  3. Rogue opens: Cheap Shot -> Kidney Shot
  4. You Poly healer after Sap (chain CC)
  5. Full Shatter combo during stuns

Kill Setup

  • CC Chain: Sap -> CS -> KS -> Poly -> Blind
  • Shatter during stuns = guaranteed crits
  • Save CS for healer trinket
  • Rogue + your burst = dead target

Tips & Tricks

  • Coordinate: "Poly in 3..." for chain CC
  • If opener fails, reset with Vanish + drink
  • Blind doesn't DR with Poly - abuse this!
  • You're the CC bot, Rogue is damage
A
Mage + Priest (Disc) Control, mana burn, very durable
V

Win Condition

Double CC (Poly + Fear), Mana Burn pressure, and outlast. Priest keeps you alive while you control and burst.

Opening Strategy

  1. Priest SW:Pain on both enemies
  2. You Poly one, Priest Fears other
  3. Mana Burn during CC windows
  4. Shatter burst when healer is CCd

CC Chain

  • Poly -> Fear (different DRs!)
  • CS the healer for 10s lockout
  • Priest Mana Burn = win condition
  • Pain Suppression saves you in emergencies
A
Mage + Warlock Double caster, high damage, CC chains
V

Win Condition

Lock DoTs + your burst. Chain Poly into Fear for massive CC. Two ranged = hard to train.

Strategy

  1. Lock applies full DoTs on kill target
  2. You Poly healer
  3. Lock Fears healer after Poly DR
  4. Shatter burst during Fear
B
Mage + Druid Cyclone + Poly, high control
V

Win Condition

Cyclone + Poly chains for endless CC. Druid keeps you alive with HoTs while you burst.

CC Chain

  • Poly -> Cyclone (no shared DR!)
  • Cyclone -> Poly -> Cyclone
  • Near-infinite CC if executed well
  • Druid can drink in Travel Form

Core Arena Abilities

Polymorph 1.5s cast, 10s CC in PvP, own DR
Counterspell 10s lockout! Best interrupt in TBC
Frost Nova Instant 8s root, sets up Shatter
Ice Block Full immunity, clears all debuffs
Blink 20 yard teleport, breaks CC
Ice Lance Instant, 3x damage vs frozen
Cold Snap Resets all Frost CDs
Icy Veins 20% haste, no pushback

Arena Points Calculator

Weekly Points 261
Base Points (5v5) 297

Arena Checklist

  • Ice Barrier up before gates
  • Mana Gem ready
  • Water Elemental for burst
  • Focus macro set on healer
  • Juke enemy interrupts
  • Save Blink for escapes
  • CS healer during burst
  • Track enemy trinkets

Quick Win Conditions

vs Double DPS

Survive opener -> Poly one -> Shatter other -> Block if needed -> Win on burst

vs Healer/DPS

Poly healer -> Full Shatter on DPS -> CS when healer trinkets -> Kill window

vs Melee Train

Barrier always up -> Nova when they connect -> Shatter -> Blink -> Repeat

Matchup Knowledge

Understanding each class's win conditions and vulnerabilities is what separates Gladiators from the rest.

Favorable - Mage Advantage
Even - Skill Dependent
Hard - Requires Outplay
Warrior

vs Warrior

Favorable

Win Condition

Kite with roots and slows. Poly when Berserker Rage is down. Shatter burst from range.

Danger Points

  • Intercept: Save Blink for this stun
  • Spell Reflect: Never cast into reflect
  • Berserker Rage: 10s Poly immune
  • Mortal Strike: 50% healing reduction

Pro Tips

  • Blink the Intercept stun
  • Nova when they connect, then Shatter
  • Poly after Berserker Rage fades
  • Use instant spells during Spell Reflect
Rogue

vs Rogue

Hard

Win Condition

Survive opener, AE spam to find stealth, Shatter burst when visible.

Danger Points

  • Opener: Can 100-0 you in stuns
  • Kick: 5s lockout, juke it!
  • Cloak: 5s magic immunity
  • Blind: 10s CC, fight reset

Pro Tips

  • Ice Barrier before gates open
  • Blink the Kidney Shot
  • Arcane Explosion spam for stealth
  • Block if stunlocked low
Mage

vs Mage (Mirror)

Even

Win Condition

Land CS on their Poly, win the Shatter race, manage Ice Block timing.

Danger Points

  • Enemy CS: Don't get locked on Frost
  • Shatter: They have it too
  • Ice Block: Resets the fight

Pro Tips

  • Juke their CS with fake casts
  • First to land Poly wins
  • Spellsteal their Ice Barrier
  • Track Cold Snap usage
Priest

vs Priest

Favorable

Win Condition

Interrupt key heals, pressure with Shatter, force defensive CDs.

Danger Points

  • Mass Dispel: Removes Ice Block!
  • Psychic Scream: 8s Fear
  • Mana Burn: OOMs you fast

Pro Tips

  • CS their big heals
  • Poly to drink if OOM
  • Block Mass Dispel if you see it
  • Shadow priests die to Shatter fast
Hunter

vs Hunter

Hard

Win Condition

Get into dead zone (5-8 yards), CC pet, force Deterrence then burst.

Danger Points

  • Viper Sting: Drains all your mana
  • Scatter + Trap: 14s CC combo
  • Bestial Wrath: Pet immune to CC

Pro Tips

  • Blink Scatter Shot
  • Poly the pet when possible
  • Stay in dead zone
  • Remove Viper Sting priority
Druid

vs Druid

Even

Win Condition

Shatter when in caster form, interrupt Cyclone, outlast with blocks.

Danger Points

  • Cyclone: No DR with Poly
  • Feral Charge: Interrupt + root
  • Travel Form: Hard to catch

Pro Tips

  • CS Cyclone casts
  • Poly when they shift to heal
  • Shatter in caster form
  • Roots break on damage vs Feral
Shaman

vs Shaman

Hard

Win Condition

Kill totems, interrupt heals, Shatter burst through Earth Shield.

Danger Points

  • Grounding: Eats your Poly
  • Earth Shock: 2s interrupt
  • Purge: Removes barriers

Pro Tips

  • Kill Grounding before Poly
  • Fake cast to bait Earth Shock
  • Ele shamans are squishy
  • Watch for Bloodlust burst
Paladin

vs Paladin

Even

Win Condition

Wait out Bubble, CC through Freedom (Poly works!), win on mana.

Danger Points

  • Bubble: 12s full immunity
  • Freedom: But Poly still works!
  • HoJ: 6s stun

Pro Tips

  • Poly through Freedom (works!)
  • Sheep while bubbled = waste time
  • Long mana war games
  • CS Holy Light
Warlock

vs Warlock

Even

Win Condition

Avoid DoTs with blocks, kill pet for Soul Link, pressure between Fears.

Danger Points

  • Fear chains: Long CC
  • Spell Lock: Juke it!
  • Soul Link: Very tanky
  • Death Coil: Horror + Fear

Pro Tips

  • Block to clear DoTs
  • Kill Felhunter if you can
  • Juke Spell Lock
  • Poly locks well (no trinket break)
Score 0
Combo 0x
Time 0:00
Best 0
Enemy DPS Warrior
100%
Enemy Healer Priest
100%
Casting...
0.0s
You 70 Mage
HP: 100%
Mana: 100%
Water Elemental
45s Duration
100%
1
1

Frostbolt

2.5s Cast

Main nuke, applies chill slow.

Bread and butter damage spell

2

Ice Lance

Instant

3x damage vs FROZEN targets!

Shatter combo finisher

3

Fire Blast

Instant | 8s CD

Instant damage, use in Shatter.

Part of shatter combo

4

Cone of Cold

Instant | 10s CD

Frontal AoE, applies chill.

More shatter damage!

5

Arcane Explosion

Instant

AoE around you.

Break Rogue stealth!

2
Q

Polymorph

1.5s Cast

10s CC in PvP. Own DR category!

Heals target - CC only!

E

Frost Nova

Instant | 25s CD

8s root. Sets up SHATTER!

Nova -> Ice Lance = burst!

R

Counterspell

OFF-GCD | 24s CD

10 SECOND lockout!

Best interrupt in TBC!

Blink

OFF-GCD | 15s CD

20 yard teleport. Breaks CC!

Save for stuns/roots!

G

Ice Block

OFF-GCD | 5min CD

Full immunity 10s. Clears all debuffs!

Cold Snap resets this!

DEF
C

Ice Barrier

Instant | 30s CD

Absorbs ~2000 damage.

Keep up 100% vs melee!

V

Icy Veins

OFF-GCD | 3min CD

20% haste, no pushback!

Burst window cooldown!

B

Cold Snap

OFF-GCD | 8min CD

Resets ALL Frost cooldowns!

Double Ice Block!

s1

Mana Gem

Instant | 2min CD

~2500 mana instant.

Use during safe moments

PET
~

Summon Water Elemental

Instant | 3min CD

45s pet with Freeze ability.

Use for burst windows!

`

Pet Freeze

OFF-GCD | 25s CD

AoE root from pet. Shatter setup!

Use during Frostbolt cast!

sQ

Focus Polymorph

1.5s Cast

Poly focus without switching!

CRITICAL for CC chains

sR

Focus Counterspell

OFF-GCD | 24s CD

CS focus without switching!

Interrupt healer casts!

Current Goal

Press Start Training to begin!

WASD-Friendly Keybinds

Damage (1-5)

1 Frostbolt
2 Ice Lance
3 Fire Blast
4 Cone of Cold
5 Arcane Explosion

CC/Utility (Q-G)

Q Polymorph
E Frost Nova
R Counterspell
F Blink
G Ice Block

Focus (Shift+)

sQ Focus Poly
sR Focus CS

Defensive (C-B)

C Ice Barrier
V Icy Veins
B Cold Snap

Esc = Cancel cast

Session Stats

Correct Presses 0
Wrong Presses 0
Accuracy 0%
Best Combo 0

Tips

Practice Shatter combos! Nova -> Ice Lance -> Fire Blast for massive burst!

Arena Gear Priority

Stat Priority (Frost PvP)

Stamina > Resilience > Spell Damage > Intellect > Spell Crit

Target: 300+ Resilience, 9k+ HP

Gearing Path

Week 1-2 Buy S1 off-pieces with honor (boots, belt, bracers)
Week 3-4 Arena points -> S1 Gloves (good set bonus)
Week 5+ Save for S1 Weapon (biggest upgrade)

Quick Pre-70 Gear

Weapon Gladiator's War Staff Arena S1
Chest Spellfire Robe Tailoring BoE
Head Spellstrike Hood Tailoring BoE
Legs Spellstrike Pants Tailoring BoE
Trinket Icon of the Silver Crescent 41 Badge of Justice

Rep Gear Worth Getting

Lower City - Honored Lower City Prayerbook (Trinket)
Sha'tar - Revered Gavel of Unearthed Secrets (Mace)
Keepers of Time - Revered Continuum Blade (Sword)
Scryers - Exalted Scryer's Bloodgem (Trinket)

Quick Gem Guide

Red Runed Living Ruby +9 Spell Damage
Yellow Great Dawnstone +8 Resilience
Blue Solid Star of Elune +12 Stamina
Meta Chaotic Skyfire +12 Crit, 3% Crit Dmg

For arena: Prioritize Stamina gems. Socket bonuses rarely worth it.

TBC Mage Talent Builds

Click on a build to see the full talent breakdown

Deep Frost (17/0/44)

The Control King

Difficulty: Medium Playstyle: Control + Burst Best For: 2v2/3v3 Arena

Why This Build?

Deep Frost is the premier TBC arena spec. You get Ice Block, Cold Snap (for double Block), Water Elemental for extra CC, and massive Shatter damage. Maximum control with great burst windows.

Arcane

17 Points
Arcane Subtlety 2/2
Arcane Focus 5/5
Arcane Concentration 5/5
Magic Attunement 2/2
Arcane Impact 3/3

Fire

0 Points

No points in Fire

Deep Frost focuses on control

Frost

44 Points
Improved Frostbolt 5/5
Elemental Precision 3/3
Ice Shards 5/5
Improved Frost Nova 2/2
Permafrost 3/3
Cold Snap 1/1 KEY
Shatter 3/3
Arctic Reach 2/2
Ice Block 1/1 KEY
Frost Channeling 3/3
Ice Barrier 1/1 KEY
Arctic Winds 5/5
Empowered Frostbolt 5/5
Water Elemental 1/1 KEY

Key Frost Talents

Ice Block

Full immunity for 10 seconds. Clears ALL debuffs. Cold Snap resets it for a second block!

Cold Snap

Resets ALL Frost cooldowns including Ice Block, Frost Nova, and Water Elemental. Game-changing ability.

Shatter

+50% crit chance vs frozen targets. Combined with Ice Lance = guaranteed crits for massive damage.

Water Elemental

45 second pet with Freeze ability (AoE root). Extra Shatter setup and damage.

How to Play Deep Frost

1
Barrier Always Up

Ice Barrier absorbs ~2000 damage. Keep it up 100% of the time vs melee.

2
Shatter Combos

Nova > Ice Lance > Fire Blast > Cone of Cold. All hit frozen targets for massive damage.

3
Pet Freeze Timing

Start Frostbolt, then Pet Freeze mid-cast. Frostbolt lands on frozen target = Shatter!

4
Save Block for Emergencies

Don't panic block at 60% HP. Block when LOW or to clear important debuffs.

PoM Frost (21/0/40)

Instant CC + Burst

Difficulty: Hard Playstyle: Setup Burst Best For: Coordinated Teams

Why This Build?

PoM Frost trades Water Elemental for Presence of Mind - making your next spell instant. PoM + Polymorph = instant CC. PoM + Pyroblast = surprise burst. Higher skill cap but more versatile.

Arcane

21 Points
Arcane Subtlety 2/2
Arcane Focus 5/5
Arcane Concentration 5/5
Magic Attunement 2/2
Arcane Impact 3/3
Presence of Mind 1/1 KEY
Arcane Mind 3/3

Fire

0 Points

No points in Fire

PoM Frost keeps Frost core

Frost

40 Points
Improved Frostbolt 5/5
Elemental Precision 3/3
Ice Shards 5/5
Improved Frost Nova 2/2
Permafrost 3/3
Cold Snap 1/1 KEY
Shatter 3/3
Arctic Reach 2/2
Ice Block 1/1 KEY
Frost Channeling 3/3
Ice Barrier 1/1 KEY
Arctic Winds 5/5

Key PoM Talents

Presence of Mind

Makes your next spell INSTANT. PoM Poly for instant CC, or PoM Pyro for surprise burst!

Arcane Concentration

10% chance to make next spell free. Helps with mana efficiency in long games.

PoM Frost Tips

1
Instant Poly

PoM + Polymorph = instant CC. Can't be interrupted!

2
Surprise Burst

PoM + Pyroblast for huge surprise damage when they don't expect it.

3
No Water Elemental

You lose the pet but gain versatility with instant casts.

4
Higher Skill Cap

Requires better timing and decision making than Deep Frost.

Fire/Arcane (33/28/0)

Maximum Damage

Difficulty: Very Hard Playstyle: Glass Cannon Best For: BGs, Fun

Why This Build?

Fire Mage has the highest damage but NO Ice Block. Dragon's Breath provides CC, Combustion for burst, but you're extremely squishy. Fun in BGs, risky in arena.

Arcane

28 Points
Arcane Subtlety 2/2
Arcane Focus 5/5
Arcane Concentration 5/5
Magic Attunement 2/2
Arcane Impact 3/3
Presence of Mind 1/1 KEY
Arcane Mind 5/5
Arcane Instability 3/3

Fire

33 Points
Improved Fireball 5/5
Ignite 5/5
Flame Throwing 2/2
Incineration 2/2
Improved Fire Blast 3/3
Blast Wave 1/1
Critical Mass 3/3
Fire Power 5/5
Combustion 1/1 KEY
Molten Fury 2/2
Empowered Fireball 3/3
Dragon's Breath 1/1 KEY

Frost

0 Points

No points in Frost

Fire build sacrifices Ice Block

Key Fire Talents

Combustion

Guaranteed Fire crits for burst window. Huge damage when it pops.

Dragon's Breath

3 second disorient in a cone. Instant CC ability.

Blast Wave

AoE knockback + slow. Great for kiting and AoE damage.

Fire Mage Tips

1
No Ice Block!

You have NO immunity. Position carefully and don't get caught.

2
Combustion Timing

Pop Combustion before your burst window for guaranteed crits.

3
Dragon's Breath CC

Use DB as instant CC for peels or to setup Poly casts.

4
BG Specialist

This build shines in BGs where survivability matters less.

Essential Macros

Focus Polymorph

/cast [@focus,harm,nodead][] Polymorph

Poly your focus target without switching

Focus Counterspell

/stopcasting /cast [@focus,harm,nodead][] Counterspell

Interrupt focus without switching - CRUCIAL

Ice Block Cancel

/stopcasting /cancelaura Ice Block /cast Ice Block

Cancel block early or use when already blocking

Pet Freeze

/cast Freeze

Use during Frostbolt cast for Shatter

Stopcasting Blink

/stopcasting /cast Blink

Emergency escape - cancels cast and blinks

Spellsteal Mouseover

/cast [@mouseover,harm,nodead][] Spellsteal

Steal buffs without switching target

Keybind Suggestions

Damage (1-5)

1 Frostbolt
2 Ice Lance
3 Fire Blast
4 Cone of Cold
5 Arcane Explosion

CC/Utility (Q,E,R,F,G)

Q Polymorph
E Frost Nova
R Counterspell
F Blink
G Ice Block

Defensive (C,V,B)

C Ice Barrier
V Icy Veins
B Cold Snap

Focus (Shift+)

Shift+Q Focus Poly
Shift+R Focus CS
Shift+E Pet Freeze

Must-Have Addons

Gladius Arena enemy frames with DR tracking
OmniCC Cooldown numbers on abilities
Quartz Cast bar with latency indicator
BigDebuffs Shows CC on nameplates
WeakAuras Custom tracking for everything
ClassicAuraDurations Track debuff durations

Quick Tips Cheatsheet

Shatter: Nova > Ice Lance > Fire Blast > Cone of Cold
Double Block: Ice Block > Cold Snap > Ice Block again
Poly DR: 10s > 5s > 2.5s > immune (own category!)
CS Lockout: 10 seconds - best interrupt in TBC!
Blink: Breaks stuns and roots - save for emergency!
Pet Freeze: OFF-GCD - use during Frostbolt cast!
Barrier: 30s CD - keep up 100% vs melee!
Juking: Stop cast at 80% to bait enemy CS

Top Arena Videos

Learn from elite TBC Mages. These videos showcase high-level arena gameplay, shatter combos, kiting techniques, and crowd control mastery.

Inva S2 - 2700+ Frost Mage Arena in 4K (TBC Classic)

2700+ rated Frost Mage gameplay featuring Rogue/Mage/Shaman comp. All opponents are Rank 1 or Gladiator level.

Classic TBC - Rogue/Mage 2v2 Arena Control

Subtlety Rogue and Frost Mage 2v2 arena showcasing insane CC chains and control. Watch perfect poly-sap coordination.