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TBC Priest Arena Mastery

Complete Guide from Beginner to Duelist (2200+)

Priest Identity

Priests are the most versatile healers in TBC arena. As Discipline, you provide unmatched survivability with Pain Suppression and efficient shields. As Shadow, you bring devastating pressure with Silence and mana drain. Master dispel timing and mana management to dominate.

Dispel Magic

Dispel Master

Remove 2 magic effects instantly - offensive AND defensive dispels win games

Mana Burn

Mana Warfare

Mana Burn drains enemy healers OOM - the ultimate long-game weapon

Psychic Scream

Fear Specialist

Psychic Scream is INSTANT AoE Fear - incredible peel and setup tool

Mass Dispel

Mass Dispel

Remove Paladin Bubble and Mage Ice Block - unique and game-changing

Hidden Mechanics

Psychic Scream Diminishing Returns

10s - 5s - 2.5s - Immune (resets after 15s). Shares DR with Warlock Fear!

Mass Dispel Removes Immunities

Removes Divine Shield (Bubble), Ice Block, AND Cloak of Shadows. 1.5s cast, plan ahead!

Pain Suppression is OFF-GCD

Can be cast during other spells! Use it while casting Greater Heal for emergencies.

SW:Death Self-Damage

If target survives, you take the same damage. Can use to break CC (Blind) but risky!

Dispel Removes 2 Effects

Each Dispel Magic removes up to 2 magic effects. Prioritize important buffs/debuffs.

Fade Breaks Roots

In TBC, Fade can break root effects like Frost Nova. Situationally very useful!

Pro Tips & Tricks

1

Pre-Shield Everything

Power Word: Shield is your BEST ability. Apply it before damage comes, not after.

2

Fake Cast to Bait Kicks

Start casting Greater Heal, cancel with Escape, then Flash Heal when they kick air.

3

Mana Burn Wins Long Games

vs Healer teams: prioritize Mana Burn over damage. OOM healer = dead team.

4

Fear Ward vs Warlocks

Always pre-cast Fear Ward before facing Warlocks. Blocks their first Fear.

5

Offensive Dispel Priority

Remove: Ice Barrier, Blessing of Protection, Power Word: Shield, HoTs in that order.

6

Mass Dispel Timing

Save Mass Dispel for Paladin Bubble or Mage Ice Block. Dont waste on normal buffs.

Spec Comparison

Discipline

Arena Healer
  • Pain Suppression: 40% DR 8s
  • Power Infusion: 20% haste
  • Silent Resolve: Dispel resist
  • Best mana efficiency

Shadow

Arena DPS
  • Silence: 5s lockout
  • Vampiric Touch: Mana return
  • Shadowform: 15% DR
  • High sustained damage

Holy

BGs/PvE
  • Circle of Healing: AoE heal
  • Spirit of Redemption: Death heal
  • Highest throughput
  • Less arena viable

Spell Priorities

Healing Priority (Disc)

PW:Shield > Pain Supp > Flash Heal > Renew

Offensive Priority

Mana Burn > Dispel > SW:Pain > Fear

Dispel Priority (Enemy Buffs)

Ice Barrier > BoP > PW:Shield > HoTs

Common Mistakes

X

Reactive Shielding

Shield BEFORE damage, not after. Proactive shields prevent damage; reactive heals chase it.

X

Ignoring Mana Burn

vs Healers: Mana Burn is your win condition. Many Priests heal too much and burn too little.

X

Wasting Mass Dispel

Mass Dispel has 15s CD. Save it for Bubble/Ice Block. Regular dispel handles most buffs.

X

Fear at Wrong Time

Psychic Scream is your only peel. Dont waste it on full HP enemies - save for emergencies.

X

Late Pain Suppression

Pain Supp at 10% HP is too late. Use it at 40-50% when burst is coming.

X

Dispelling UA

Warlock Unstable Affliction deals 1575 damage + 5s silence if dispelled. Dispel other DoTs first!

Win Conditions

βœ“

Mana Burn Victory

Burn enemy healer's mana to 0 while keeping your team alive. Once OOM, they can't recover.

βœ“

Fear + Burst Setup

Psychic Scream healer > your DPS goes all-in. 8s fear = enough time to score a kill.

βœ“

Dispel Pressure

Remove every buff, every HoT, every shield. Naked enemies die fast. Never stop dispelling.

βœ“

Outlast Everything

Pain Suppression + Shield + bubble trinket = you're immortal. Survive their burst, win the long game.

Rating Progression Roadmap

What to focus on at each rating bracket to keep climbing. Master each tier before moving on.

BRONZE 1200-1500 Gladiator's Primer

Focus: Keep Everyone Alive

  • Shield first. PW:Shield before combat starts.
  • Keep Renew rolling on anyone taking damage
  • Use Psychic Scream to peel when trained
  • Dispel obvious debuffs (Polymorph, Fear)
  • Dont forget Inner Fire - free armor and spell power
Goal: End games with both teammates alive
SILVER 1500-1700 Rival Path

Focus: Mana Management & Offensive Play

  • Start Mana Burning enemy healer when safe
  • Offensive dispel enemy buffs (Ice Barrier, BoP)
  • SW:Pain on kill target for pressure
  • Communicate CC: "Fear in 3... 2... 1..."
  • Learn to fake cast Greater Heal to bait kicks
Goal: Win games through mana advantage
GOLD 1700-1900 Challenger Push

Focus: Cooldown Trading & Positioning

  • Track enemy trinkets - Fear when down
  • Pain Suppression at 50%, not 10%
  • Mass Dispel Bubble/Block on cooldown
  • Position for Fear - hit both enemies if possible
  • Call out enemy cooldowns to partner
Goal: Win through cooldown advantage
DUELIST 1900-2200+ Duelist Mastery

Focus: Matchup Mastery & Micro-Optimization

  • Know every matchup's win condition before gates open
  • Juke kicks with cancel-casting 100% of the time
  • Dispel priority perfect for each comp
  • Pre-emptive Fear Ward vs Fear classes
  • Mind games with Mana Burn fake casts
Goal: Outplay through knowledge, not just reaction

Positioning & Pillar Play

The Healer Triangle

1 Stay near pillar
->
2 LoS enemy casts
->
3 Peek to heal
->
4 Return to safety

As a healer, you control the pace. Make enemies come to YOU.

+
vs Melee

Keep pillar between you. Fear when they overcommit. Kite in circles.

+
vs Casters

LoS their casts, peek to heal. You have instant shields; they have cast times.

+
Fear Position

Psychic Scream is 8 yards. Position to hit BOTH enemies if possible.

+
Mana Burn Position

Stay max range (30 yards) when Mana Burning. Harder to interrupt.

Cooldown Trading Framework

Arena is won by making better trades. Your cooldowns vs their cooldowns. Here's when to use what.

Defensive Cooldowns

Pain Suppression
Pain Suppression Use at 40-50% HP during burst, or when stun-locked. OFF-GCD!
PW:Shield
Power Word: Shield ALWAYS pre-cast. Instant - use on cooldown during pressure.
Psychic Scream
Psychic Scream Peel when trained by melee, or setup kills when healer close.
Trinket
PvP Trinket Only use to survive kills. Never trinket early CC.

Offensive Windows

Enemy trinket down -> Full Fear on them = free Mana Burn
Healer in CC -> SW:Pain + Mind Blast + partner burst
Paladin Bubbles -> Mass Dispel immediately, then kill
Mage Ice Blocks -> Mass Dispel, Fear, continue pressure

Mana Burn Economics

Mana Burn is your secret weapon in long games. Understanding when and how to use it separates good Priests from great ones.

πŸ’§ Mana Burn Math

1000-1500 Mana drained per cast
3 sec Cast time
~500 Your mana cost

Net gain: Each successful Mana Burn costs you ~500 mana but removes ~1200 from enemy. You're winning the mana war 2:1.

⏰ When to Mana Burn

βœ… BURN When:

  • Your team is stable (no one dying)
  • Enemy healer has to heal (can't kick you)
  • You're LoS from enemy DPS kicks
  • Games going long (your win condition)
  • Against slow mana regen (Paladin, Priest)

❌ DON'T BURN When:

  • Your partner is about to die
  • You're the kill target (heal yourself!)
  • Enemy DPS can freely kick you
  • You're already low mana
  • Against Druid (huge mana pool + Innervate)

πŸ“Š Healer Mana Pools

HealerMana PoolBurns to OOMPriority
Disc Priest~8,5006-7HIGH - Burns hard
Resto Shaman~9,5007-8HIGH - No immunity
Holy Paladin~9,0007-8MEDIUM - Efficient healing
Resto Druid~10,0008-9LOW - Innervate, HoT efficiency

🎯 Mana Burn Strategy

1

Opening: Get 1-2 burns early while enemy healer is at full mana (they think they're safe)

2

Mid-game: Burn whenever your partner isn't taking lethal damage

3

Late-game: Once enemy healer is below 30% mana, they can't keep up. Push for kill.

Heal vs DPS Decision Tree

As Disc, you can contribute damage without sacrificing healing. Here's when to go offensive.

πŸ”„ The Offensive Disc Priest Flow

Is your partner above 70% HP?
YES β†’ Consider offensive play NO β†’ Focus on healing
Is enemy healer free-casting?
YES β†’ Mana Burn them NO β†’ Add SW:Pain + Dispel
Is enemy in kill range (below 30%)?
YES β†’ SW:Death + Smite spam NO β†’ Maintain pressure with SW:Pain

βš”οΈ Disc Priest Offensive Toolkit

Mana Burn (Primary)

Your main offensive tool vs healers. 3 sec cast, huge impact.

SW:Pain (Secondary)

Instant DoT on kill target. Keeps pressure, prevents drinks.

Offensive Dispel

Remove enemy buffs. Ice Barrier, BoP, PW:Shield, HoTs.

SW:Death (Execute)

Instant damage. Use to finish low targets. Careful of self-damage!

Smite (Rare)

Only when you REALLY need damage and have time to cast.

Shadow Priest Arena Guide

Shadow Priest brings devastating pressure and unique utility. Here's how to play it in arena.

☠️ Shadow Priest Identity

Shadow Priests are attrition specialists. You rot teams with DoTs, drain mana with VT returns, and lock down healers with Silence. You're NOT a burst classβ€”you win through sustained pressure.

βœ… Strengths

  • Silence: 5 second lockout on 45s CD
  • Mana Burn: Still works in Shadow!
  • Vampiric Touch: Mana returns for team
  • Shadowform: 15% damage reduction
  • Dispersion: Immune + mana regen (if talented)

❌ Weaknesses

  • No Pain Suppression (Disc talent)
  • Squishy without healer
  • Limited burst compared to other casters
  • DoTs can be dispelled

πŸ”„ Shadow Arena Rotation

1 Vampiric Touch on kill target (mana return)
2 SW:Pain on all targets (spread pressure)
3 Vampiric Embrace for team healing
4 Mind Blast on CD (burst)
5 Mind Flay as filler (slow + damage)
6 SW:Death to finish low targets

πŸ› οΈ Shadow Utility Priorities

Silence

Use on enemy healer during kill attempts. 5 second lockout = dead target.

Psychic Scream

Instant AoE fear. Use to peel for healer or setup kills.

Mass Dispel

Still removes Bubble/Block. Essential vs Paladin/Mage.

Dispel Magic

Remove enemy buffs. Offensive dispels win games.

Mana Burn

Yes, you can Mana Burn in Shadow! Leave Shadowform briefly.

🀝 Best Shadow Priest Comps

Shadowplay (Lock/Spriest/Healer)

Double DoT pressure. Fear chains. Mana Burn + Drain. Attrition kings.

Spriest/Rogue/Healer

Silence + Kidney Shot = dead healer. Rogue burst + DoT pressure.

Spriest/Mage/Healer

Poly chains + Silence. Burst windows with Shatter.

Best 2v2 Comps (Casual Friendly) - Click for Guide

S
Priest + Rogue Classic control comp, high skill ceiling, very rewarding
V

Win Condition

Control both enemies with Sap, Blind, Fear while Rogue bursts. Mana burn healer when Rogue resets.

Opening Strategy

  1. Rogue Saps healer from stealth
  2. You pre-position for Fear on DPS
  3. Rogue opens DPS: Cheap Shot -> Kidney Shot
  4. You Fear healer after Sap (no DR!)
  5. Mana Burn healer during Fear

Kill Setup

  • CC Chain: Sap -> Fear -> Blind -> Fear DR
  • Rogue bursts during CC window
  • SW:Pain on kill target for extra pressure
  • Dispel enemy defensive buffs

Tips & Tricks

  • Fear Ward yourself vs Warlock teams
  • Pain Suppression Rogue during burst windows
  • Mana Burn is your real win condition in long games
  • Dispel Rogue's Blind if used on you (or SW:Death)
S
Priest + Warlock Double Fear, mana burn, DoT pressure - dominant comp
V

Win Condition

Double Fear rotation keeps enemies permanently CCd. Mana Burn + DoTs drain enemy resources until they collapse.

Opening Strategy

  1. Warlock applies DoTs on both targets
  2. You Fear one target, Warlock Fears the other
  3. Mana Burn enemy healer during Fear
  4. SW:Pain on both for extra pressure

CC Chain

  • Double Fear: Your Fear + Warlock Fear on different targets
  • Psychic Scream (yours) + Howl (Warlock) dont share DR!
  • Death Coil (Horror) extends CC chain
  • Coordinate to avoid overlapping Fear DRs

Tips & Tricks

  • Fear Ward the Warlock vs enemy Warlocks
  • Dispel Warlock DoTs, NOT Unstable Affliction
  • Pain Suppression + Soul Link = unkillable Warlock
  • Mass Dispel removes enemy Soul Link!
A
Priest + Mage Poly + Fear chains, Mana Burn, control-oriented
V

Win Condition

Chain Polymorph and Fear on healer while Mage bursts DPS. Mana Burn when safe. Ice Block gives reset potential.

CC Chain

  • Order: Poly -> Fear -> Poly DR -> Fear DR
  • Poly and Fear have SEPARATE DR categories!
  • Counterspell the trinket heal
  • You Dispel enemy shields for Mage burst

Tips & Tricks

  • Dispel Ice Barrier before Mage goes in
  • Mass Dispel enemy Mage Ice Block
  • Mana Burn caster cleaves hard
  • Shield Mage before Shatter combo attempts
A
Priest + Warrior Traditional healer/DPS, straightforward, effective
V

Win Condition

Keep Warrior alive through damage while he trains kill target. Fear healer on cooldown. Mana Burn when Warrior has control.

Your Role

  • Shield Warrior before Intercept
  • Fear healer when Warrior has Mortal Strike up
  • Dispel Warrior roots/snares
  • Mana Burn during safe windows

Tips & Tricks

  • Pain Suppression during enemy burst on Warrior
  • Fear Ward Warrior vs Warlock teams
  • Dispel Hamstring if needed for repositioning
  • SW:Pain on kill target adds meaningful pressure

Core Arena Abilities

PW:Shield Instant absorb - best defensive
Psychic Scream Instant AoE Fear - 8yd, 30s CD
Pain Suppression 40% DR 8s - OFF GCD!
Dispel Magic Remove 2 magic effects - instant
Mass Dispel Removes Bubble/Block - 1.5s cast
Mana Burn Drains 957 mana - 3s cast
Fear Ward Prevents 1 Fear - 3min buff
Silence 5s lockout - Shadow only

Arena Points Calculator

Weekly Points 261
Base Points (5v5) 297

Arena Checklist

  • Inner Fire active
  • Fear Ward on self/partner vs Fear classes
  • Pre-shield before gates open
  • Mana potion ready
  • Track enemy trinkets
  • Identify kill target with partner
  • Know when to Mana Burn vs heal
  • Save Mass Dispel for Bubble/Block

Matchup Knowledge

Understanding each class's strengths and weaknesses is what separates Gladiators from the rest.

Favorable - Priest Advantage
Even - Skill Dependent
Hard - Requires Outplay
Warrior

vs Warrior

Even

Win Condition

Kite with Fear, keep shields up, outlast through efficient healing. Mana Burn their healer when safe.

Danger Points

  • Mortal Strike: 50% healing reduction - huge pressure
  • Pummel: 4s lockout on Holy if kicked
  • Intercept: Gap closer + stun
  • Spell Reflect: Reflects Mana Burn back to you!

Pro Tips

  • Fear Ward for Intimidating Shout
  • Pre-shield before they reach you
  • Fade can break Hamstring in TBC
  • Fear when they overcommit
Rogue

vs Rogue

Hard

Win Condition

Survive opener with pre-shields. Get distance, Fear, heal up. Outlast their cooldowns.

Danger Points

  • Stunlock: CS -> KS can be 100-0
  • Kick: 5s lockout, deadly on Holy
  • Blind: 10s CC, resets fight
  • Cloak of Shadows: Immune to magic 5s

Pro Tips

  • Pre-shield before stealth opener
  • SW:Death can break Blind (damages you)
  • Fear immediately after stuns end
  • Trinket only if you will die
Mage

vs Mage

Even

Win Condition

Dispel Ice Barrier, Mass Dispel Ice Block. Interrupt Polymorph with Fear. Mana burn them OOM.

Danger Points

  • Polymorph: Long CC chains
  • Counterspell: 10s lockout!
  • Ice Block: Full reset - Mass Dispel it
  • Shatter: Massive burst damage

Pro Tips

  • Dispel Ice Barrier immediately
  • Mass Dispel breaks Ice Block!
  • Fake cast Greater Heal to bait CS
  • Shadow: Silence their Poly
Priest

vs Priest (Mirror)

Even

Win Condition

Mana burn war - whoever has more mana wins. Dispel their shields, pressure with SW:Pain.

Danger Points

  • Enemy Mana Burn: They drain you too
  • Psychic Scream: Fear chains
  • Mass Dispel: Removes your buffs
  • Shadow Priest: High damage + Silence

Pro Tips

  • Mana burn first, heal second
  • Dispel enemy shields aggressively
  • Fear when they cast Mana Burn
  • Shadow vs Shadow = who Silences first
Hunter

vs Hunter

Hard

Win Condition

Dispel Viper Sting immediately. Stay in dead zone. Fear the pet. Outlast with efficient mana use.

Danger Points

  • Viper Sting: Drains mana FAST
  • Scatter + Trap: Long CC chain
  • Silencing Shot: 3s interrupt
  • Bestial Wrath: Pet immune to Fear

Pro Tips

  • Dispel Viper Sting IMMEDIATELY
  • Fear the pet constantly
  • Stay close (dead zone 5-8 yards)
  • Pre-shield before traps
Druid

vs Druid

Even

Win Condition

Druids cannot dispel SW:Pain! Mana burn Resto druids. Burst Feral when in caster form. Dispel HoTs.

Danger Points

  • Cyclone: No DR with Fear
  • Travel Form: Hard to catch
  • Feral Charge: Interrupts in caster
  • Lifebloom: Strong stacking HoT

Pro Tips

  • SW:Pain cant be dispelled by druids!
  • Mana burn when they try to heal
  • Fear them out of caster form
  • Dispel HoTs aggressively
Shaman

vs Shaman

Even

Win Condition

Kill totems (Grounding, Tremor). Mana burn Resto. Burst Elemental. Watch for Purge on your shields.

Danger Points

  • Grounding Totem: Eats your Fear
  • Tremor Totem: Pulses remove Fear
  • Earth Shock: 2s interrupt
  • Purge: Removes PW:Shield!

Pro Tips

  • SW:Death one-shots totems
  • Fear between Tremor pulses (3s)
  • Fake cast to bait Earth Shock
  • Re-shield after Purge
Paladin

vs Paladin

Favorable

Win Condition

Paladins have no Fear break! Mass Dispel removes Bubble. Mana burn them into the ground slowly.

Danger Points

  • Divine Shield: 12s immune - Mass Dispel!
  • Hammer of Justice: 6s stun
  • Blessing of Freedom: Immune to snares
  • Cleanse: Removes your DoTs

Pro Tips

  • Mass Dispel removes Bubble!
  • Mana burn wins every time
  • Fear repeatedly - no break!
  • Dispel Blessing of Protection
Warlock

vs Warlock

Even

Win Condition

Fear Ward yourself pre-fight. Dispel DoTs carefully (NOT UA!). Mana burn hard - they Life Tap for mana.

Danger Points

  • Fear Chains: 3 different fears!
  • Unstable Affliction: 1575 dmg + 5s silence if dispelled
  • Soul Link: 20% damage to pet
  • Spell Lock: 6s silence from pet

Pro Tips

  • Fear Ward BEFORE fight starts
  • Dispel Corruption/Siphon, NOT UA!
  • Mana burn hard - they tap for mana
  • Mass Dispel removes Soul Link!
Score 0
Combo 0x
Time 0:00
Best 0
Enemy DPS Warrior
100%
Enemy Healer Druid
100%
Casting...
0.0s
You 70 Priest
HP: 100%
Mana: 100%
1
1

Power Word: Shield

Instant

Absorbs damage. Best spell!

2

Flash Heal

1.5s CAST

Fast heal, mana hungry.

3

Greater Heal

3s CAST

Big heal. Fake cast to bait kicks!

4

Renew

Instant HoT

Keep rolling on teammates.

5

Prayer of Mending

Instant | 10s CD

Bounces to injured targets.

2
Q

Psychic Scream

INSTANT | 30s CD

AoE Fear 8yd. 10s PvP duration.

E

Dispel Magic

Instant

Removes 2 magic effects.

R

Mana Burn

3s CAST

Burns 957 mana. Win condition!

T

Mass Dispel

1.5s CAST | 15s CD

Removes Bubble and Ice Block!

C

Shadow Word: Pain

Instant DoT

18s duration. Pressure!

V

Mind Blast

1.5s CAST | 8s CD

High burst damage.

B

Shadow Word: Death

INSTANT | 12s CD

Damages YOU if they live!

3
s1

Pain Suppression

OFF-GCD | 3min CD

40% damage reduction 8s!

G

Fear Ward

Instant | 3min CD

Prevents 1 Fear. Pre-cast!

F

Fade

OFF-GCD | 30s CD

Drops threat. Breaks roots!

Current Goal

Press Start Training to begin!

Keybind Reference

Healing (1-5)

1 PW:Shield
2 Flash Heal
3 Greater Heal
4 Renew
5 Prayer of Mending

Utility (Q-T)

Q Psychic Scream
E Dispel Magic
R Mana Burn
T Mass Dispel

Damage (C-B)

C SW:Pain
V Mind Blast
B SW:Death

Session Stats

Correct 0
Wrong 0
Accuracy 0%

Tips

Shield before damage comes! Practice your healing rotation and dispel timing.

TBC Priest Talent Builds

Click on a build to see the full talent breakdown

Discipline (Pain Suppression)

41/20/0 - The Arena Healer

Difficulty: Medium Playstyle: Defensive Healing Best For: 2v2/3v3 Arena

Why This Build?

Discipline is the premier arena healing spec in TBC. Pain Suppression provides incredible save potential, while Silent Resolve makes your buffs harder to dispel. You excel at efficient healing and mana management, winning through attrition.

Discipline

41 Points
Unbreakable Will 5/5
Silent Resolve 5/5
Imp. Power Word: Shield 3/3
Imp. Power Word: Fortitude 2/2
Meditation 3/3
Inner Focus 1/1
Mental Agility 5/5
Divine Spirit 1/1
Imp. Divine Spirit 2/2
Focused Will 3/3
Power Infusion 1/1 KEY
Enlightenment 5/5
Pain Suppression 1/1 KEY

Holy

20 Points
Healing Focus 2/2
Improved Renew 3/3
Holy Specialization 5/5
Spell Warding 5/5
Divine Fury 5/5

Shadow

0 Points

No points in Shadow

Discipline focuses on healing

Key Talent Explanations

Pain Suppression

40% damage reduction for 8 seconds. OFF-GCD so you can use during other casts. Save lives with this!

Power Infusion

20% haste and mana cost reduction for 15s. Use on yourself or DPS partner during burst windows.

Silent Resolve

20% reduced threat and dispel resistance. Makes your shields harder to Purge!

Focused Will

When critically hit, gain 4% damage reduction stacking 3 times. Helps survive burst.

How to Play Discipline

1
Pre-Shield Everything

Power Word: Shield BEFORE damage comes. Proactive shielding wins games.

2
Pain Supp at 50%

Dont wait until 10% HP. Use Pain Suppression early when burst is coming.

3
Mana Burn Priority

vs Healer teams, Mana Burn is your win condition. Balance healing and burning.

4
Fear Ward Pre-Cast

Always Fear Ward yourself or partner before fighting Warlocks/Warriors.

Shadow (Vampiric Touch)

13/0/48 - The Arena DPS

Difficulty: Medium-Hard Playstyle: DoT Pressure + Burst Best For: 2v2 with Healer, 3v3

Why This Build?

Shadow Priest brings high sustained damage with self-healing through Vampiric Embrace. Silence is a powerful 5s interrupt, and Vampiric Touch provides mana return for the whole party. Play with a healer for maximum effectiveness.

Discipline

13 Points
Unbreakable Will 5/5
Improved Mana Burn 2/2
Meditation 3/3
Inner Focus 1/1
Improved Mana Burn 2/2

Holy

0 Points

No points in Holy

Shadow cannot use Holy spells

Shadow

48 Points
Spirit Tap 5/5
Blackout 5/5
Improved SW: Pain 2/2
Shadow Focus 5/5
Improved Psychic Scream 2/2
Improved Mind Blast 5/5
Vampiric Embrace 1/1
Silence 1/1 KEY
Shadow Weaving 5/5
Darkness 5/5
Shadowform 1/1 KEY
Shadow Power 5/5
Vampiric Touch 1/1 KEY

Key Shadow Talents

Shadowform

15% damage increase, 15% damage reduction. Cannot cast Holy spells. Core identity talent.

Silence

5 second silence on 45s CD. Incredible interrupt - locks out entire school!

Vampiric Touch

DoT that returns mana to your party equal to 5% of damage dealt. Key for sustain.

Vampiric Embrace

Your shadow damage heals you for 15% of damage dealt. Self-sustain engine.

Shadow Priest Burst Combo

1
Setup DoTs

Apply SW:Pain and Vampiric Touch. Maintain Vampiric Embrace debuff.

2
Silence Healer

5 second lockout = free damage window. Coordinate with partner.

3
Mind Blast Burst

Mind Blast on cooldown during Silence window for max damage.

4
SW:Death Execute

Finish with SW:Death. Remember it damages YOU if they live!

Holy (Circle of Healing)

23/38/0 - The Throughput Healer

Difficulty: Easy Playstyle: Raw Healing Output Best For: BGs, 5v5, PvE

Why This Build?

Holy provides the highest raw healing output but lacks the survivability of Discipline. Better for larger scale PvP (BGs, 5v5) where you have protection. Spirit of Redemption can clutch games.

Discipline

23 Points
Unbreakable Will 5/5
Silent Resolve 5/5
Imp. Power Word: Shield 3/3
Imp. Power Word: Fortitude 2/2
Meditation 3/3
Inner Focus 1/1
Mental Agility 4/5

Holy

38 Points
Healing Focus 2/2
Improved Renew 3/3
Holy Specialization 5/5
Divine Fury 5/5
Holy Reach 2/2
Improved Healing 3/3
Spirit of Redemption 1/1
Spiritual Guidance 5/5
Surge of Light 2/2
Empowered Healing 5/5
Circle of Healing 1/1 KEY

Shadow

0 Points

No points in Shadow

Holy focuses on healing throughput

Key Holy Talents

Circle of Healing

Instant AoE heal on party members. Amazing in larger groups but less impactful in arena.

Spirit of Redemption

When you die, become a spirit for 15s and can heal freely. Can clutch arena games!

Holy Priest Tips

1
Circle of Healing

Instant smart heal. Great for keeping multiple targets up.

2
Spirit of Redemption

When you die, keep healing! Can win games from beyond the grave.

3
Less Survivable

No Pain Suppression means you need better positioning.

4
BG Specialist

This build shines in large scale PvP where CoH is valuable.

Arena Gear Priority

Stat Priority (Disc)

Resilience > Stamina > Intellect > +Healing > MP5

Target: 300+ Resilience, 9k+ HP, 9k+ Mana

Gearing Path

Week 1-2 Buy S1 off-pieces with honor (boots, belt, bracers)
Week 3-4 Arena points -> S1 Gloves (set bonus)
Week 5+ Save for S1 Weapon (biggest upgrade)

Quick Pre-70 Gear

Weapon The Essence Focuser Botanica
Off-Hand Netherwing Spiritualists Charm Netherwing Rep
Chest Hallowed Garments Heroic Underbog
Trinket Lower City Prayerbook Lower City - Honored

Gem Guide

Red Teardrop Living Ruby +18 Healing
Yellow Great Dawnstone +8 Resilience
Blue Solid Star of Elune +12 Stamina
Meta Powerful Earthstorm +18 Stam, 5% Stun Resist

For arena: Prioritize Stamina and Resilience gems. Socket bonuses rarely worth it.

Essential Macros

Mouseover Shield

#showtooltip Power Word: Shield /cast [@mouseover,help,nodead][@target,help,nodead][@player] Power Word: Shield

Shield mouseover, target, or self

Focus Fear

#showtooltip Psychic Scream /stopcasting /cast Psychic Scream

Instant Fear - stop whatever you're doing

Pain Suppression Self/Mouseover

#showtooltip Pain Suppression /cast [@mouseover,help,nodead][@target,help,nodead][@player] Pain Suppression

Emergency save - OFF-GCD!

Focus Mana Burn

#showtooltip Mana Burn /cast [@focus,harm,nodead][] Mana Burn

Burn focus healer without target swap

Mouseover Dispel

#showtooltip Dispel Magic /cast [@mouseover,nodead][] Dispel Magic

Works on friendly AND enemy targets

SW:Death (Blind Break)

#showtooltip Shadow Word: Death /stopcasting /cast Shadow Word: Death

Can break Blind with self-damage

Keybind Suggestions

Healing (1-5)

1 PW:Shield
2 Flash Heal
3 Greater Heal
4 Renew
5 Prayer of Mending

Utility (Q,E,R,T)

Q Psychic Scream
E Dispel Magic
R Mana Burn
T Mass Dispel

Defensive (Shift+)

Shift+1 Pain Suppression
Shift+Q Focus Dispel
Shift+E Focus Mana Burn

Must-Have Addons

Gladius Arena enemy frames with DR tracking
OmniCC Cooldown numbers on abilities
Quartz Cast bar with latency indicator
Grid/VuhDo Raid frames for healing
BigDebuffs Shows CC on nameplates
WeakAuras Custom tracking for everything

Quick Tips Cheatsheet

Fear DR: 10s -> 5s -> 2.5s -> immune (resets 15s)
Pain Supp: OFF-GCD - use during other casts!
Mass Dispel: Removes Bubble AND Ice Block
Mana Burn: 957 mana drained, half dealt as damage
UA Warning: DONT dispel Unstable Affliction!
SW:Death: Damages YOU if target survives
Fade: Can break root effects in TBC!
Fear Ward: Pre-cast vs Warlocks/Warriors

Top Arena Videos

Learn from top TBC Priests. These videos showcase high-level arena gameplay, mana burn pressure, fear timing, and dispel mastery.

Vainaa - Merciless Recap | TBC Classic Shadow Priest PvP

TBC Classic Shadow Priest gameplay including battlegrounds, 2v2 with mage, and 5v5 arena content.

Arena Priest/Warlock TBC - Double Fear Comp

Classic Priest/Warlock double fear team showing mana burn pressure and DoT synergy at high rating.

Shadow Priest TBC Classic Arena PvP

Shadow Priest/Mage 2v2 arena gameplay. Watch DoT management, fear rotations, and coordinated burst with mage partner.