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Cooldown Trading

The economy of arena combat

Understanding Cooldown Economy

Arena is fundamentally a resource game. Health, mana, and cooldowns are your resources. The team that trades cooldowns more efficiently wins. This isn't about who has better gearโ€”it's about who gets more value from their buttons.

The Cooldown Hierarchy

  • Trinket (5 min): The most valuable cooldown. Never waste it.
  • Major Defensives (3-5 min): Ice Block, Divine Shield, Pain Suppression
  • Medium Defensives (1-2 min): Cloak of Shadows, Spell Reflect, Barkskin
  • Minor Defensives (30s-1min): Healthstone, racial abilities
  • Offensive CDs (2-3 min): Arcane Power, Adrenaline Rush, trinket procs

If you use Ice Block to survive damage that Blink could have handled, you've lost the trade. If they use Bladestorm and you only had to Barkskin, you won the trade.

When to Trinket

Your PvP trinket is your most precious cooldown. Using it wrong loses games. Here's when to trinket and when to sit CC:

โœ… DO Trinket When:

  • You will die without it (clear kill attempt incoming)
  • Your teammate will die without your peel
  • It's a coordinated CC chain with burst (not random CC)
  • Trinketing lets you land a game-winning CC
  • It's dampening and resources are critical

โŒ DON'T Trinket When:

  • It's the opener and they have no cooldowns
  • You'll just get CC'd again immediately
  • Your teammates can handle it without you
  • It's random CC with no follow-up
  • You're full HP and enemy cooldowns are down

Example: Should You Trinket?

Scenario: You're a healer at 80% HP. Enemy Mage polymorphs you while their Warrior starts hitting your DPS.

Analysis: Is this a kill attempt? Check: Does warrior have cooldowns? Is your DPS low HP? Can your DPS survive 10 seconds?

If no burst: Sit the Poly. Your DPS uses defensive, you heal after.

If Recklessness + Mortal Strike: Trinket immediatelyโ€”this is lethal.

Defensive Cooldown Rotation

Never overlap defensive cooldowns. Use them in sequence to survive extended pressure.

The Defensive Ladder

When taking damage, climb the ladder one rung at a time:

  1. Positioning: LoS, kite, pillar (free)
  2. Small CDs: Barkskin, Shield Wall rank 1, racials
  3. Healthstone: 2-minute CD, solid heal
  4. Medium CDs: Cloak, Evasion, Deterrence
  5. Partner Externals: Pain Suppression, Blessing of Protection
  6. Major CDs: Ice Block, Divine Shield, Deterrence
  7. Trinket: Last resort, only if you die otherwise

Pre-Defensive vs. Reactive

Some cooldowns work better before damage (Barkskin, Shield Wall), others are reactive (Ice Block, Cloak). Know which is which for your class.

Forcing Enemy Cooldowns

The flip side of trading cooldowns is forcing enemies to use theirs. Here's how to pressure efficiently:

๐ŸŽฏ Fake Pressure

Use small cooldowns or pressure to bait big defensives. Pop a small offensive CD, they panic and Ice Blockโ€”you've won the trade massively.

โšก Staggered Burst

Don't blow all cooldowns at once. Use one offensive CD, force a defensive, then use your second offensive CD. They have nothing left.

๐ŸŽช Bait and Switch

Hard swap to a target, force their trinket/defensive, then immediately swap to their teammate who now has no peels.

๐Ÿ“Š Track Everything

Call out enemy cooldowns used. "Mage blocked, no Ice Block for 5 min." This information wins games.

โš ๏ธ Don't Force at Wrong Times

Forcing cooldowns early in the game is pointless if you can't capitalize. Force cooldowns when you have kill potential or can create pressure windows.

Tracking Cooldowns

You can't trade efficiently if you don't know what's available. Build a mental (or addon-assisted) tracker.

Must-Track Cooldowns

PvP Trinket 5 min
Ice Block 5 min
Divine Shield 5 min
Pain Suppression 2 min
Cloak of Shadows 1 min
Spell Reflection 10 sec
Grounding Totem 15 sec
Earthbind Totem 15 sec

Recommended Tracking Addons

  • Gladdy: Enemy arena frames with CD tracking
  • OmniBar: Shows enemy cooldowns as icons
  • BigDebuffs: Makes important buffs/debuffs more visible

Winning the Cooldown War

The Winning Formula

  • Trade small cooldowns for their big cooldowns
  • Make them use multiple cooldowns for your one
  • Never use cooldowns that won't change the outcome
  • Save trinket for guaranteed death or game-winning plays

Perfect Trade Example

Situation: RMP vs. Warrior/Druid/Healer. Rogue opens on Druid.

  1. Rogue uses Cheap Shot + auto attacks (minimal investment)
  2. Druid panics, uses Barkskin + Trinket
  3. Rogue backs off, Mage Polymorphs Druid (now no trinket)
  4. RMP swaps to Warrior who has no peels (Druid in Poly)
  5. Real kill attempt with all cooldowns on defenseless Warrior

Result: Traded Cheap Shot for Barkskin + Trinket, then capitalized.