Arena is fundamentally a resource game. Health, mana, and cooldowns are your resources. The team that trades cooldowns more efficiently wins. This isn't about who has better gearโit's about who gets more value from their buttons.
The Cooldown Hierarchy
- Trinket (5 min): The most valuable cooldown. Never waste it.
- Major Defensives (3-5 min): Ice Block, Divine Shield, Pain Suppression
- Medium Defensives (1-2 min): Cloak of Shadows, Spell Reflect, Barkskin
- Minor Defensives (30s-1min): Healthstone, racial abilities
- Offensive CDs (2-3 min): Arcane Power, Adrenaline Rush, trinket procs
If you use Ice Block to survive damage that Blink could have handled, you've lost the trade. If they use Bladestorm and you only had to Barkskin, you won the trade.