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5v5 A Tier Medium Difficulty

Hunter + Warlock + Disc Priest + Resto Shaman + Holy Paladin

Also known as: TriHealer

Overview

Three healers make the team almost impossible to kill while Viper Sting, Drain Mana and Mana Burn slowly remove the enemy mana pool.

Playstyle

Survive the enemy opener, then turn the game into a resource war. Damage is low, so the win comes from an enemy healer running out of mana while your team still has three full bars.

Why It Works

Three different drains stack on one target and three healers guarantee the team lives long enough for that to matter. The Hunter and Warlock only need to stay alive and keep the pressure on.

Win Conditions

  • ✓ Viper Sting, Drain Mana and Mana Burn on the same enemy healer
  • ✓ Survive the first two minutes with externals and Blessing of Protection
  • ✓ Bloodlust burst once the enemy healer is out of mana
  • ✓ Force enemy DPS to drink while your Hunter keeps sting pressure

Strengths

  • + Three healers with Pain Suppression, Blessing of Protection and Earth Shield
  • + Three sources of mana drain
  • + Fear and Freezing Trap to slow enemy burst
  • + Very forgiving of small mistakes

Weaknesses

  • − Very low kill pressure; games run long
  • − Loses to comps that avoid the drains and burst one healer
  • − Requires disciplined mana management from all three healers
  • − Opponents adapt quickly once they recognise the plan

Tips & Tricks

1

Pick the enemy healer with the smallest mana pool as the drain target

2

Hunter keeps Viper Sting up permanently, Warlock adds Drain Mana between Fears

3

Healers rotate drinking: never let two drink at once

4

Save Bloodlust for the moment an enemy healer goes out of mana

Countered By

  • ⚠ Elemental burst comps that kill before the drains matter
  • ⚠ Comps with Innervate or Mana Tide Totem