Warrior + Ret Paladin + Enh Shaman + Disc Priest + Holy Paladin
Also known as: Melee Cleave
Overview
A Windfury Totem cleave: Warrior, Retribution Paladin and Enhancement Shaman stack on one target and try to kill it in the opener.
Playstyle
Charge, stack on one target, pop Bloodlust and every cooldown. If the target survives, chain Hammer of Justice and Shamanistic Rage to keep going; Repentance and Psychic Scream give you a second window.
Why It Works
Windfury Totem multiplies three melee players, and two Paladins plus a Priest give the cleave enough Freedom and Cleanse to stay connected to the target for a few seconds. That is often enough in 5v5.
Win Conditions
- Windfury Totem burst with Bloodlust on the first target
- Hammer of Justice both healers and cleave through the kill target
- Chain Intercept, Hammer of Justice and Repentance for a second window
- Purge and Cleanse to strip enemy defensives
Strengths
- Extreme melee burst with Windfury Totem
- Easy to play; one target, all cooldowns
- Two Blessings of Freedom keep the cleave moving
- Purge and Cleanse counter enemy buffs and slows
Weaknesses
- Falls apart against kiting comps with Frost Nova and Earthbind Totem
- Almost no crowd control beyond stuns
- Loses long games badly; low mana efficiency
- Predictable; enemies pre-plan the counter
Tips & Tricks
Retribution Paladin uses Hammer of Justice on the healer, never on the kill target
Enhancement Shaman drops Windfury and Grounding before the charge
Discipline Priest pre-shields the Warrior and Mass Dispels Blessing of Protection
If the opener fails, reset behind a pillar instead of chasing
Countered By
- Frost Mage and Elemental comps that kite
- Double-healer teams with Blessing of Protection